The cranky user, The Principle of Least Astonishment

Some tips for meeting user expectations and avoiding unpleasant surprises

From the developerWorks archives

Peter Seebach

Date archived: January 4, 2017 | First published: August 01, 2001

When computers are at their most usable, we don't even notice them; when they are at their least, they astonish us. Here, Peter explores the Principle of Least Astonishment, and how it can help you develop better interfaces.

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