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Building a simple yet powerful MMO game architecture, Part 2: Gaming and Web integration
Massive multiplayer online (MMO) virtual-world games offer tantalizing new ways to learn, entertain, collaborate, socialize, visualize information, and do business. In this series, learn about an architecture based upon the first 3D MMO game from IBM, PowerUp. Integrating a Web back end with a multiplayer online game (MOG) is a straightforward, effective way to provide MMO functions, such as persistence and integration. This article explores technical details of the architecture, including the functions, and calls for integrating game clients and servers with back-end systems.
Articles 21 Oct 2008  
 
Building a simple yet powerful MMO game architecture, Part 3: Capabilities and limitations
Massive multiplayer online (MMO) virtual-world games offer tantalizing new ways to learn, entertain, collaborate, socialize, visualize information, and do business. In this series, learn about an architecture based upon the first 3D MMO game from IBM, PowerUp. You can use a Web and database back end to provide MMO game functions. In this article, explore how the MMO game architecture described in this series meets the high-level architectural goals of: scalability, flexibility in deployment, flexibility in gaming design, performance, functions, and security.
Articles 08 Apr 2009  
 
Building a simple yet powerful MMO game architecture, Part 1: Introduction
There is growing excitement among business, education, and government institutions in massive multiplayer online (MMO) virtual-world games and how they can be applied to business and educational needs. MMO games offer tantalizing new ways to learn, entertain, collaborate, socialize, visualize information, and do business. In this series, learn about an architecture based upon the first 3D MMO game from IBM, PowerUp. This first article will begin to show you how to build a flexible and powerful MMO game architecture that is quick and easy to implement.
Articles 08 Sep 2008  
 
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