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Massively multiplayer online games, Part 1: A performance-based approach to sizing infrastructure
Massively multiplayer online games (MMOGs) are some of the most complicated software systems under development today, often requiring dozens of developers, hundreds of artists, and truly massive infrastructures. This article is the first in a series of articles that will shine a light on the systems, storage, and networks needed to run an MMOG. It provides an introduction to MMOGs and demonstrates one approach to sizing a game's infrastructure. Learn how to figure out how much infrastructure you might need, as well as how to operate an MMOG.
Articles 10 Apr 2007  
 
Massively multiplayer online games, Part 3: Resolve potential issues with hosting MMOGs
Massively multiplayer online games (MMOGs) require dozens of developers, hundreds of artists, and massive infrastructures. This article, the third in a series of articles covering MMOGs, shows you techniques for managing issues that can occur while hosting an online game. Discover some tips that can help you resolve issues effectively, and learn about alternative revenue sources that extend beyond one-time sales.
Articles 03 Jul 2007  
 
Massively multiplayer online games, Part 2: Understand the economic factors of hosting a game
Massively multiplayer online games (MMOGs) are extremely complicated software systems that require massive infrastructures. This article, the second in a series of articles covering MMOGs, looks at some of the economic factors involved in hosting an online game. Learn how the physical infrastructure, power, networking, and cooling contribute to the overall cost of hosting an MMOG.
Articles 08 May 2007  
 
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