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Core partners, Part 5: Increasing SPU performance with instruction scheduling
The collection of processors in a Cell Broadband Engine(TM) (Cell/B.E.) processor displays a DSP-like architecture. This means that the order in which the SPUs execute the instructions can have a significant effect on performance. Without a good scheduling mechanism in place, data dependencies can stall processor performance. In this article, learn from a Cmpware expert how and why to use the Cmpware CMP-DK Cell/B.E. SPU Scheduling Tool, which permits fast and easy analysis of SPU code in an intuitive, graphical format.
19 Aug 2008  
 
Core partners, Part 4: Managing the PlayStation 3 Wi-Fi network
Terra Soft Solutions IT Manager Aaron Johnson shows you, step-by-step, how to configure and encrypt the built-in Wi-Fi network that comes with the Cell Broadband Engine(TM)-based Sony PlayStation 3. And, as a little bonus, get 16 quick steps that explain how to switch from a wireless network back to a wired network on the PS3.
17 Jun 2008  
 
Core partners, Part 3: Transforming Gedae-built portable apps
This concise study examines the portability of applications developed in Gedae by analyzing the work required to move an example application from a simulation on a PC to actually running on a DSP board (the Mercury Computer System AdapDev system) to running on a multicore Cell Broadband Engine(TM) (Cell/B.E.). The article illustrates how architecture considerations were taken into account when porting the application to each system. You can see the amount of work required to port the application and the performance of the application on each system.
08 Apr 2008  
 
Core partners, Part 2: Using DDT to clean up Cell/B.E. app bugs
Allinea Software's Distributed Debugging Tool (DDT) provides an easy-to-use, capable debugger that is able to debug complete Cell Broadband Engine applications, including multiple threads within a single Cell/B.E. processor and clusters of Cell/B.E. processors.
05 Feb 2008  
 
Core partners, Part 1: Build high-performance apps for multicore processors
The RapidMind Development Platform provides a simple single-source mechanism to develop portable high-performance applications for multicore processors. In particular, you can use it to develop applications that fully exploit the power of the Cell Broadband Engine (Cell/B.E.) processor's unique architecture by writing only one, single-threaded C++ program using an existing C++ compiler. In this article, author Michael McCool takes you on a guided tour of the RapidMind Development Platform.
01 May 2007  
 
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