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PS3 fab-to-lab, Part 2: Generating and analyzing signals
How do you take the Cell Broadband Engine (Cell/B.E.) processor from an off-the-shelf Sony PLAYSTATION 3 (PS3) and use it to construct a piece of Linux(R)-based laboratory equipment (in essence, take the Cell/B.E. from fab to hab to lab)? In this series, Lewin Edwards shows you how to go from game console to simple audio-bandwidth spectrum analyzer and function generator. In this article, the author shows you how to build on the infrastructure from Part 1 to make the system into a fully operational, if primitive, spectrum analyzer.
02 Oct 2007  
 
PS3 fab-to-lab, Part 1: Build Linux lab equipment from a Sony PLAYSTATION 3
How do you take the Cell Broadband Engine (Cell/B.E.) processor from an off-the-shelf Sony PLAYSTATION 3 (PS3) and use it to construct a piece of Linux-based laboratory equipment (in essence, taking the Cell/B.E. from fab to hab to lab)? In this series, Lewin Edwards shows you how to go from game console to simple audio-bandwidth spectrum analyzer and function generator. First up, uncover the design intent of the project and then make a close inspection of the details of the user interface implementation as you start a journey to generate and analyze signals on the Cell/B.E. processor.
15 May 2007  
 
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