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The Heath Robinson Rube Goldberg Computer, Part 1: Implementing a computer using a mixture of technologies from relays to fluidic logic
Imagine a computer formed from a mixture of technologies ranging from relays to fluidic logic. Now imagine being able to create a single piece of such a computer (perhaps as small as a single word of memory) in the technology of your choice, and then using the Internet to run your masterpiece in conjunction with other portions of the system created by contributors located around the world! Author Clive (Max) Maxfield explains the creation of just such a computing engine and how you can be involved.
Articles 03 Oct 2006  
 
The Heath Robinson Rube Goldberg Computer, Part 4: The battle to make the virtual cabinets work
Nothing is as easy as one might hope. Since the last article was posted, the Heath Robinson Rube Goldberg (HRRG) Computer team has been battling every step of the way to bring the HRRG emulator's virtual cabinets online. On the way, we've re-engineered everything several times, and run across some unanticipated scenarios...
Articles 20 Mar 2007  
 
The Heath Robinson Rube Goldberg Computer, Part 3: Introducing the HRRG emulator
The continuing effort to add at least one series of (vacuum) tubes to the Internet progresses with an introduction to the workings of and thinking behind the Heath Robinson Rube Goldberg (HRRG) emulator. And stay tuned because next time you'll get to download it.
Articles 10 Jan 2007  
 
The Heath Robinson Rube Goldberg Computer, Part 2: Partitioning the system
In Part 2 of the Heath Robinson Rube Goldberg (HRRG) Computer series, learn how to partition the system, trading off between implementation complexity, granularity, and flexibility, while also minimizing the bandwidth required to communicate among the various modules.
Articles 08 Nov 2006  
 
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