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3D graphics for Java mobile devices, Part 1: M3G's immediate mode
This article, the first in a two-part series, describes the Mobile 3D Graphics API (JSR 184). The author introduces you to 3D programming for Java mobile devices and shows how you can work with lights, cameras, and materials.
Articles 11 Oct 2005  
 
3D graphics for Java mobile devices, Part 2: M3G's retained mode
The Mobile 3D Graphics API retained mode lets you work with a scene graph representation of your 3D world. This article, the second of a two-part series, describes just that -- an easy way to manage your 3D objects.
Articles 20 Dec 2005  
 
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