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Windows to UNIX porting, Part 1: Porting C/C++ sources
Software programs are often made to run on systems that are completely different from the system in which the program is coded or developed. This process of adapting software across systems is known as porting. You might need to port software for any one of several reasons. Perhaps your end users want to use the software in a new environment, such as a different version of UNIX(R), or perhaps your developers are integrating their own code into the software to optimize it for your organization's platform.
Articles 18 Sep 2007  
 
Windows to UNIX porting, Part 2: Internals of porting C/C++ sources
Part 1 of this series covered the typical C/C++ project types you work with in a Microsoft(R) Visual Studio(R) environment and introduced the processes of porting dynamic and static library project variants to a UNIX(R) platform. Part 2 delves into some of the compiler options used to build Visual C++ projects and the UNIX and g++ equivalents, takes a closer look at the g++ attribute mechanism as it relates to porting, and examines some common problems you might encounter while porting from a 32-bit Windows(R) environment to a 64-bit UNIX environment. It concludes with an overview of concepts for porting multithreaded applications and an example project that shows you how to pull all these pieces together.
Articles 06 Nov 2007  
 
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