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Usability and design |
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| Eternal Egypt |
| Once you've dug up and compiled over 5,000 years of history, how do you create a one-of-a-kind multi-modal experience to showcase it? That was the challenge presented to IBM by the Center for Documentation of Cultural and Natural Heritage (CultNat) and the Egyptian Government. |
| GUI Bloopers Checklist |
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| Five Survival Techniques for Creating Usable Products |
| By Christine Perfetti Originally published: Aug 21, 2007 We've seen the most effective teams have a holistic view of the development team, focusing on the specific information each member brings to the table. Each member takes an active role in the design process and everyone has an opportunity to collaborate with each other. |
| Blasting the Myth of the Fold |
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| Usability Testing: Test content as well as navigation |
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| Information Design Principles For Web 2.0 Design: Simple & Social |
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| Web Form Design in the Wild, Part II |
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| The psychology of cyberspace |
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