Do you want to see your avatar name and picture here on the front page? Join our community, become a top builder or scripter, and your name may just be in lights!
Second Life parent company Linden Lab and IBM have apparently demonstrated ‘virtual world interoperability’ by teleporting avatars between the Second Life Preview Grid and an OpenSim virtual world server.
BEGIN FINAL TRANSMISSION (09.25.07) 25 Sep 2007 11:39 AM BEGIN FINAL TRANSMISSION (09.25.07). The end game is here. A formidable force of SENTINEL defenders has been sighted on the outskirts of CODESTATION. Are you among them?
It is time for the final challenge. It is time to construct a new, improved SENTINEL 2.0 and take down Double-Bad Bugra. In the last two months, nearly a thousand Second Life citizens have participated in the SENTINEL 2.0 Project – but this final challenge is reserved for the few brave souls who have deciphered all four black boxes.
So throw on your SENTINEL 2.0 gear and journey to IBM CODESTATION. Double-Bad Bugra is waiting. If you have the brains and the guts to take her on, we will reward you with a free car, custom-designed by the Electric Sheep. Good luck!
BEGIN TRANSMISSION 4 (09.14.07) 14 Sep 2007 5:33 AM BEGIN TRANSMISSION 4 (09.14.07). Attention adventurers! Three black boxes have already been revealed - three baffling mysteries, rife with peril. You have faced down Double-Bad Bugra's minions, and you have journeyed across Second Life. But are you ready for the fourth black box? Our sources indicate that Double-Bad Bugra has redoubled her efforts, cloaking SENTINEL's head behind the most devious puzzle yet. Do you have the skill (and the nerve) to break her code? The citizens of IBM CODESTATION are counting on you!
And remember, the final showdown against Double-Bad Bugra is two weeks away! You can only enter if you have deciphered all four black boxes and discovered every SENTINEL component - arms, body, legs, and head. All those who enter will receive the ultimate reward - a free car, custom-designed by the Electric Sheep. END TRANSMISSION 4 (09.12.07).
BEGIN TRANSMISSION 3 (08.28.07). 29 Aug 2007 9:15 AM BEGIN TRANSMISSION 3 (08.28.07). Double-Bad Bugra grows badder and madder every day. Her terrible pony-tails have overwhelmed all of our counter measures. But we have cause for hope. Witnesses report seeing courageous adventurers, wearing SENTINEL's body and arms, in various corners of Second Life, and our allies in the Developer Archipelago confirm that multiple SENTINEL 2.0 builds are in full swing. Now a third black box has been discovered! Decode it and the SENTINEL legs are yours! END TRANSMISSION 3 (08.28.07)
BEGIN TRANSMISSION 2 (08.14.07) 15 Aug 2007 10:17 AM The second black box has appeared at IBM CODESTATION. Help free us from the pint-sized, pink beast – Double-Bad Bugra. Join the hundreds of brave souls who responded to our first distress signal. Save IBM CODESTATION! END TRANSMISSION 2 (08.14.07)
BEGIN TRANSMISSION 1 (07.31.07). S.O.S 31 Jul 2007 10:29 AM S.O.S. - IBM CODESTATION is breached. Infiltrator appears to be horrible pink beast with devastating pony-tails. Our defender, SENTINEL, is defeated – broken in four and scattered across Second Life. You are our last hope. Find the four parts and rebuild SENTINEL. The black boxes will lead the way. Prizes and glory await all those who complete the challenge… END TRANSMISSION 1 (07.31.07)
IBM developerWorks Island is Open! 18 Dec 2007 5:04 AM I am pleased to announce that the IBM developerWorks island is open! I'd like to invite all of you to drop by and take a look! We're waiting for you to join us! Help us build an in-world community, while we build out the rest of the island. We've created a small briefing area in the southern part of the island, as well as a welcoming public sandbox area. For more information visit the IBM developerWorks community topic space on Second Life: http://www.ibm.com/developerworks/spaces/secondlife
Jay Clark here, technical lead for the IBM developerWorks island in Second Life. We are currently in the process of preparing the IBM developerWorks island for public access on December 17th, 2007. We hope that you will be able to join us when we go public! If you would like to know more about what's going on "in-world", be sure to also visit our brand new Second Life topic space:
This is a transcript taken during the Beyond Blogging conference by Jaymin Carthage. Some details, spelling and punctuation have been cleaned up. Anyone who has indicated that they did not wish their comments recorded has had their comments removed.
The presenter spoke via audio so this might not make complete sense to those who weren't there. The slides, transcript and commentary will be published together in the proceedings of the conference.
[13:07] Jaymin Carthage: Welcome to the roundtable discussion on "What's in a name". [13:07] Jaymin Carthage: Recently I had the opportunity to log into a beta of Nebraska. [13:08] Jaymin Carthage: If you aren't aware of it, this is a boxed "Second Life Appliance" that you can run a corporate instance of second life on. [13:08] Jaymin Carthage: However when we all logged in, we all had our real names. [13:08] Jaymin Carthage: It was a bit of a shock to many of us, confronted with our (Ruthed) avatars, but with our real names floating over head. [13:09] Jaymin Carthage: It struck me then that I did have this visceral difference between "Jaymin Carthage" and "Jo Grant". [13:09] PatriciaAnne Daviau: I liked it actually [13:09] Jaymin Carthage: And many others there found it slightly discomforting. [13:09] Jaymin Carthage: Of course, as came up in chat earlier, in other contexts people found it disconcerting that people had different names in Second Life. [13:09] Jaymin Carthage: So it is an odd sort of question. How do names become so associative? [13:10] Jaymin Carthage: Do we find different avatar names confining and confusing, or freeing? [13:10] Jaymin Carthage: How do we choose what name we represent ourselves with? [13:10] Jaymin Carthage: If we were free to choose anything, would we choose differently? [13:10] Jaymin Carthage: Apollo, you wanted to comment to start it all off? [13:10] Apollo Reinard: names are a basis for a persona.. a 'new' or different state of mind. [13:10] Apollo Reinard: well I was just gonna say. my name.. [13:11] Apollo Reinard: I'm fond of mythology.. [13:11] Apollo Reinard: so nearly all my online mmo names are after characters from mythos [13:11] Jaymin Carthage: It's an interesting approach. [13:11] Apollo Reinard: that's just my preference. and it sort of expresses high ideals. [13:12] Jaymin Carthage: Chimera, you spoke of naming alts, and choosing the same first name each time [13:12] Apollo Reinard: qualities. [13:12] Smiley Dyrssen nods "for me, it's an expression of personality... I've had the nickname Smiley since I was 14, so it just felt natural to use as my avatar's name" [13:12] Chimera Cosmos: yes [13:12] Jaymin Carthage: Hmm. So the high side of mythos. No Dis, or Phobos? :-) [13:12] Dusty Artaud: Mine came from a character for a book I was contemplating writing [13:12] Chimera Cosmos: my feeble memory? [13:12] Dusty Artaud: so I already identified with it [13:13] Apollo Reinard: Ulysses.. Apollo.. great characters.. [13:13] Bluebase Schaller: are we trying to bring SL into the RW ..or vice versa....what is the goal [13:13] ydoo Magic: I think the choice of an avatar name reflects the license we give ourselves to accept the completely different environment we are participating in..., and even more so than the name, the choice to morph ourselves into almost anything we can imagine is one of the things I enjoy most :) [13:13] Earth Alcott: I choose my name instantly when prompted to come up with on back in January of 07 no idea why and it was instant. [13:13] Apollo Reinard: not the Heracles.. or dark side. :)) smiles [13:13] Chimera Cosmos: I came in not knowing what to expect and chose Chimera just because Cosmos was on the list, sounded "Cosmic" and there was alliteration LOL [13:13] Chimera Cosmos: did not know I'd be working here eventually [13:14] PatriciaAnne Daviau: I came in to SL knowing I would be doing things for IBM so I chose my name based on that [13:14] ploneglenn Yalin: I was at a Forester Research even here in SL and the hosting people used their RL names. Has anyone else run into that yet? [13:14] Jaymin Carthage: @ydoo, I'm a veterin role player. I freakin role play Monopoly. :-) But when I created my Second Life character, it felt different. I wasn't playing a role, I was me. [13:14] Earth Alcott: I did pick Alcott because I like to be on the topside of life [13:14] LiuPin Laville: i love to ask people why they have chosen their first name... there is always a relation to their rl, sometimes only hidden [13:14] Jaymin Carthage: @ploneglenn, you get that a lot on the IBM internal grid. [13:14] Chimera Cosmos: yes, Erica Driver from Thinkbalm believes you should use your real name as much as possible [13:15] Jaymin Carthage: It's quite an interesting dividing line between those who use their real name and those who have a different avatar name. [13:15] Chimera Cosmos: Erica requires it of members who go to the opensim Reaction Grid Thinkbalm area [13:15] PatriciaAnne Daviau: it really is Jaymin [13:15] Valiant Westland: And then there are those of us who have been involved in Internet Branding for years... I chose my name both for the feeling it conveyed as well as the fact that the initials "VW" were the same as "Virtual Worlds" [13:15] Earth Alcott: Well it depends on what you are doing here and when. I don't hide my real name but most use Earth even when they know my name [13:15] Dusty Artaud: Once I had identity as Dusty Artaud here -- I expanded it to email and Facebook - separate from my RL stuff [13:15] ploneglenn Yalin: I think that google has an initiative to aggregate online identities. Gravatar is kind of an early adopter version of that. [13:15] Apollo Reinard: hha @ VW [13:16] Bluebase Schaller: in this case people will have two or more avatars [13:16] PatriciaAnne Daviau: do most of you have an alt in here? [13:16] Georgianna Blackburn: once your avatar is branded here in SL, you have to start over with real names though, and keep explaining who you are in which world. ugh [13:16] Chimera Cosmos: On twitter, half my contacts are Avatars--so I had to blend RL and SL names - @ldinstl_chimera [13:16] Earth Alcott: i have an alt who holds my money [13:16] Earth Alcott: a business alt [13:16] Dusty Artaud: lol [13:17] Earth Alcott: better banker then Citi group [13:17] PatriciaAnne Daviau: ㋡ [13:17] Georgianna Blackburn: I have a twin alt that houses corporate inventory/financials [13:17] Jaymin Carthage: I've used "jaymin" as my login name since my first Unix account 20 years ago. So while thrashing on the name screen I just grabbed what I knew. [13:17] ydoo Magic: Yes, I have alts here, and in other MMO's,, and i use them like Earth. One for meetings, one for banking, [13:17] Chimera Cosmos does not socialize except for work-related things, but that doesn't mean it is not fun! [13:17] Bluebase Schaller: An On demand Name should appear depending on the role or relation I have with the communicating partner [13:17] Jaymin Carthage: (It's a very, very obscure Star Trek reference.) [13:18] Bluebase Schaller: If we take Role based behaviour or Project based workgroups for example [13:18] Earth Alcott: my alt's name is Amivea means something atune to equal in Greek [13:19] PatriciaAnne Daviau: cool Earth [13:19] PatriciaAnne Daviau: I like that [13:20] Apollo Reinard: my alt has an american indian name meaning 'eternal blossom' Aiyana [13:20] Bluebase Schaller: How we manage our mails with different accounts for example. when I am moving in the world of Earth Alcot I will have my greek like name [13:20] Earth Alcott: tks. patricia [13:20] Apollo Reinard: just got creative on a name search. [13:20] LiuPin Laville: the mails... i linked them [13:21] LiuPin Laville: and all my avatars emails get to the main account [13:21] ploneglenn Yalin: Could you give a more concrete example about on demand names for project based workgroups @bluebase? [13:21] Earth Alcott: yes bluebase was processing that myself [13:21] Chimera Cosmos: you can find all the available SL last names at the time you sign up if you are a little clever [13:22] Chimera Cosmos: there are websites [13:22] Valiant Westland: Are talking about pre-configured Avatars? [13:22] Valiant Westland: We use a group of those for clients... [13:22] Jaymin Carthage: How often do they change the last name selection? [13:22] Chimera Cosmos: but to get the one you want specifically---$$$ right? [13:22] Jaymin Carthage: I think they only sell group last names. [13:22] Chimera Cosmos: they add and drop some off every few weeks [13:22] Chimera Cosmos: I think [13:22] Jaymin Carthage: And you can only register them through the API. [13:23] Chimera Cosmos: you can also find out how many already have that last name [13:23] Earth Alcott: do you know the cost and how many you are allowed? [13:23] Bluebase Schaller: My group classification of the person choose to or the alias I let the person have of me [13:23] Valiant Westland: http://slnamewatch.com/ [13:23] LiuPin Laville: as far as i know they allow a certain number of avatars to take one last name [13:23] Smiley Dyrssen: SL info on vanity names: https://support.secondlife.com/ics/support/KBAnswer.asp?questionID=4794 [13:23] Earth Alcott: tks. [13:23] Valiant Westland: Does anyone else here use a Vanity Name? [13:23] LiuPin Laville: but some entries offer some names for a longer time than others [13:23] Chimera Cosmos: Yes Valiant--that's one of the sites I was thinking of [13:23] ydoo Magic: I agree with Bluebase... It is very helpful for us to have the group tags we see above our avatar names... I manage a group of 2100 members and we have specific titles for those within the group who perform the management training functions... that way anyone who walks into the sim can get a notecard and they can find the security team members, membership coordinators, and people linked to the specific part of the organization they are interested in... [13:24] LiuPin Laville: so maybe they have reserved [13:24] Smiley Dyrssen: they're pricey, that's for sure... but yeah, Liu... the lindens rotate surnames based on usage and time... they try to keep a fresh mix, and there are some region-specific surnames that show up for different geographical regions [13:24] Bluebase Schaller: I am thinking more of security in large companies [13:25] Chimera Cosmos: but you can have the regional ones if you sign up via that portal--no matter where you live in RL [13:25] LiuPin Laville: this is a reason to look for the entry point [13:25] PatriciaAnne Daviau: oh that is cool Chimera ... I didn't know that [13:25] LiuPin Laville: I was looking for special names and found them in Sweden and France [13:25] Jaymin Carthage: In IBM we have a field in our internal directory that you can enter your Second Life name into. [13:25] Chimera Cosmos: that and the variation in orientation experiences--I learned these things while creating my alts [13:25] Jaymin Carthage: You then get automatically added to the Eightbar group based on that. [13:25] PatriciaAnne Daviau: I like that Jaymin [13:26] PatriciaAnne Daviau: so I know who to look for in SL [13:26] Jaymin Carthage: It's not perfect security, but it means you at least need to have IBM access to get into Eightbar. [13:26] Bluebase Schaller: then we can use bar coding [13:26] Chimera Cosmos: I created a couple of male alts just because...but I don't identify with them the same way [13:26] Jaymin Carthage: I certainly like it a lot better than forcing us to all be Jaymin IBM or PatriciaAnne IBM, etc. [13:26] Bluebase Schaller: the barcode is not readable for man [13:27] Chimera Cosmos: my male alts came in via Virtual Australia and Virtual Dublin for instance [13:27] LiuPin Laville: lol... i do [13:27] PatriciaAnne Daviau: me too Jaymin [13:27] Bluebase Schaller: just the appliances that need to manage it [13:27] LiuPin Laville: i learned a lot by my male avatars [13:27] Dusty Artaud: me too [13:28] Dusty Artaud: I meditate better as a male [13:28] Bluebase Schaller: me as an eagle [13:28] Chimera Cosmos: I found a great place for a decent noob male freebie pack--decent skin and shape--if anyone is interested [13:28] LiuPin Laville: i act in another way as male [13:28] Jaymin Carthage: In the customer briefing I did in here the partners were impressed with one guy who had a hat with his web page floating above it [13:28] PatriciaAnne Daviau: really Liupin? [13:28] Jaymin Carthage: That's one way to reconcile your "business personal" with your virtual one. [13:28] Earth Alcott: it's funny I would be afraid to be a male avatar [13:29] LiuPin Laville: yes, amazing [13:29] PatriciaAnne Daviau: how do you act differently Liupin? [13:29] ploneglenn Yalin: Interesting obervation @dusty. I remember an NPR story about how movie trailer narrators are always male. [13:29] Earth Alcott: somehow I would feel dishonest [13:29] LiuPin Laville: i feel different and i act different [13:29] LiuPin Laville: and i get different response [13:29] PatriciaAnne Daviau: how so? [13:29] LiuPin Laville: as soon as i meet people [13:29] Dusty Artaud: and as a male you get to dance more in couples ;) [13:29] Earth Alcott: lol Dusty [13:29] ydoo Magic: yes, the response you get IS dramatically different.... I always sell in my shops as a female av :) [13:29] LiuPin Laville: lol... well i am always dancing [13:29] Dusty Artaud: always too many females wanting to dance! [13:29] LiuPin Laville: with all my avatars [13:30] Jaymin Carthage: The friend who prompted me to join Second Life used a female avatar because "more people talk to me". [13:30] PatriciaAnne Daviau: I think the most well known female AV for IBM is Jessica who spoke this morning [13:31] PatriciaAnne Daviau: and as you can tell 'she' is a he [13:31] LiuPin Laville: i am still busy finding out what the difference is [13:31] Jaymin Carthage: Sometimes comes as a shock to people. [13:31] Dusty Artaud: yes very cool when she used voice [13:31] Valiant Westland: Thus the reason for voice... [13:31] PatriciaAnne Daviau: yes it was [13:31] Bluebase Schaller: with a generic barcoding one could be a female character in X and a male one in another group [13:32] Jaymin Carthage: And that's another technique: the people who choose gender neutral names and change their gender with their clothes. [13:32] Jaymin Carthage: I.e. a name choice that doesn't give anything away. [13:32] ploneglenn Yalin: I've seen quite a bit of creativity in SL avatar appearance, including furries and even cloud creatures. [13:32] Bluebase Schaller: question is ...when we have voice and visual then one have a slight problem eventually [13:32] Dusty Artaud raises hand [13:32] Jaymin Carthage: :-) [13:33] ydoo Magic: U think it is a very interesting experiment in social "acceptance" that the same people who will chat with me as a female av, wont as a male av, but they won't buy scripts from the female av.... [13:33] Chimera Cosmos: Before today, I thought the only really well-known IBM female avatar who is male was Zha Ewry/David Levine [13:33] Jaymin Carthage: But actually that is funny. I've got lag and mostly am following the chat. I haven't seen your avatar yet, Dusty, and I actually don't know what gender you are wearing! [13:33] LiuPin Laville: this is true [13:33] Chimera Cosmos: I was surprised there was another [13:33] LiuPin Laville: a lot of men are on sl with female avatars [13:33] Valiant Westland: I guess I come from the other side of the discussion on gender. I think cloaking ones gender for acceptance or manipulation defeats the purpose of trying to have all persons viewed as equals. [13:33] LiuPin Laville: often it is their first avatar which is female [13:34] Chimera Cosmos: yes, but most don't talk with their male voice within SL [13:34] Dusty Artaud: my gender is real == fem [13:34] Chimera Cosmos: Zha does [13:34] Bevan Whitfield: many do [13:34] PatriciaAnne Daviau: Zha hides it? or no? [13:34] Jaymin Carthage: Pitch changing widgets aren't all that common. [13:34] Bluebase Schaller: I think it depends on the activity [13:34] Dusty Artaud: but am I while, black or Asian? [13:34] Bevan Whitfield: no he doesn't [13:34] Jaymin Carthage: So, I guess, part and parcel with names are pronouns. [13:34] ploneglenn Yalin: From the first speaker today, half the men on SL have female avatars. [13:34] ydoo Magic: @ dusty but why should it matter? [13:34] Bluebase Schaller: We come back to the role one play in the moment of truth [13:34] Valiant Westland: I truthfully won't do business with someone who is hiding anything... If you can lie to me about one thing... [13:35] Dusty Artaud: when you are interacting socially it matters as much as gender [13:35] Jaymin Carthage: When I talk about Jessican Qin in world, it's always "she". But if I'm in IBM chat, I'll talk about Craig and say "he". [13:35] Bluebase Schaller: They think women get information easier than male av's [13:35] PatriciaAnne Daviau: lol me too Jaymin [13:35] Jaymin Carthage: My gay friends schooled me in this as proper etiquette when talking about cross dressers. [13:35] Jaymin Carthage: So it just seemed appropriate to apply it here. [13:35] Valiant Westland: I don't want to have to remember what "character" someone is playing... I work hard just to remember first and last names! [13:36] LiuPin Laville: how to find out whether is truly looking for business? [13:36] LiuPin Laville: they may tell you what story ever [13:36] Malburns Writer: Yes Valiant - VW differ from roleplay environments - should be honest [13:36] Bluebase Schaller: What is the difference between a character and an Avatar? [13:36] ploneglenn Yalin: Yea, it's like there is no difference between online identity and branding. [13:36] Dusty Artaud: I remember what they say and often ignore appearance [13:36] LiuPin Laville: character they say in WoW [13:36] ydoo Magic: @ Valiant.... by that logic none of us are who we really are here... I doubt 1% of the avs in SL have any real physical resemblance to the RL person... why would you consider that hiding? because I always wanted to be 6'4" and have a beard that makes me deceitful? [13:36] Jaymin Carthage: @ploneglenn, I've never thought about it that way. [13:36] Chimera Cosmos: So do Zha and Jessica know each other in male form at IBM? [13:36] Bluebase Schaller: why this two different words [13:36] LiuPin Laville: and they may not identify too much with it [13:36] Ahuva Heliosense: why does that matter Chimera? [13:37] Chimera Cosmos: or even in SL? Do Zha and Jessica overlap in work? [13:37] PatriciaAnne Daviau: yes Chimera [13:37] Valiant Westland: That's one reason I put my RW picture in my profile. [13:37] LiuPin Laville: but SL invites you to identify due to very personal experiences [13:37] Chimera Cosmos: just interested in whether one influenced the other [13:37] Bluebase Schaller: A lot [13:37] Jaymin Carthage: @ydoo, I chose my avatar shape specifically so that I would be better looking in real life than in Second Life! [13:37] Ahuva Heliosense: ah, i see [13:37] ploneglenn Yalin: Me neither @jaymin, this conference is a great idea. [13:37] Bluebase Schaller: We have two world... private and business [13:37] Bevan Whitfield: Well it's not really moot if on one attends RL conferences. *grins* [13:38] Bluebase Schaller: Real and Private [13:38] Dusty Artaud: ugly would really stand out here - we are all beautiful and 20 something and it gets boring [13:38] Bluebase Schaller: Known and Unknown [13:38] PatriciaAnne Daviau: lol Jaymin [13:38] LiuPin Laville: ydoo... i found out that they are trying to put a link between sl and rl appearance [13:38] Bluebase Schaller: black and white..........and and and [13:38] Jaymin Carthage: @Dusty, but some people embrace ugly. It takes as much work to be ugly as to be beautiful. [13:38] ydoo Magic: @VW I still don't understand WHY that makes you any more "reliable" in a SL relationship.... I script objects and people pay me because I can make furniture or "weapons" that do what they want, what does that have to do with my profile picture? or lack thereof? [13:38] Ahuva Heliosense: yes - I've heard that also LiuPin [13:38] ploneglenn Yalin: Lol @dusty, SL is just like Miami :) [13:38] Jaymin Carthage: (Of course we're segueing into the next topic!) [13:38] Bluebase Schaller: not just appearance but also behaviour [13:39] Valiant Westland: I wear suits and glasses in RL... I wear mostly black and red in RL.... Bevan, sitting next to me has seen both my 1st Life / RL self and will tell you I'm the same "person" in both places. She is as well. Now, I admit I don't have a "Matrix-inspired" suit in RL, but other than that... [13:39] LiuPin Laville: behaviour you cannot really change, you may think you can [13:39] LiuPin Laville: but it will always be you or at least a part of you [13:39] Sasha Wexhome: Personally I make my avatars based on the purpose for them. If my intent is to provoke a response they look funny, if I am trying to represent something they "look the part" [13:39] Bevan Whitfield: hey I don't have a 3 story tall transformer in RL either! (gosh I wish!) [13:39] Chimera Cosmos: I reject all ideas about making people look a certain way for business in SL [13:40] Jaymin Carthage: @LiuPin, but professional actors, or long term role players can submerge their behavior and embrace a role to a large extent. [13:40] Bevan Whitfield: I SO agree CC [13:40] Chimera Cosmos: but I know there are many who push the "professional appearance" as improtant [13:40] LiuPin Laville: that is like rl... lol [13:40] Dusty Artaud: actually transforming my av has made me more aware of my RL appearance -- I look at clothes differently [13:40] Bevan Whitfield: well [13:40] ydoo Magic: I have a customer now who owns a "Victorian sim"/// i don't have Victorian style clothing ( except in SL) but may ability to "morph" my persona to fit into that sim and become part of the "environment" is one of the reasons I get the business I get from the sim owner....is that dishonest? [13:40] Chimera Cosmos: so I am always curious what makes some more tolerant to difference than others [13:40] Dusty Artaud: sometimes I walk and sit more like my animation ;) [13:40] Chimera Cosmos: sp [13:40] Valiant Westland: Chimera.... you can "reject" these ideas.... but our customers won't. I don't show up at a customer site wearing my surfing togs in RL either. [13:40] Ahuva Heliosense laughs we are into appearances, not names [13:40] Bevan Whitfield: fine, get a flat web VW - this is our world and our imagination [13:40] Jaymin Carthage: @Chimera, I disagree. It is good for business to look a "certain way". But that "certain way" is not the same as in the real world. [13:41] Earth Alcott: I have had clients of mine request that I have a reduction on my boobs for certain demo motives [13:41] Jaymin Carthage: @Ahuva, yeah, schedule slip. Inevitable. [13:41] Earth Alcott: it matters to some [13:41] Ahuva Heliosense: :) [13:41] Smiley Dyrssen: hehe [13:41] Dusty Artaud: lol!! [13:41] Bevan Whitfield: It is super easy to go create a grid - [13:41] Malburns Writer: lol earth [13:41] Earth Alcott: :-)) [13:41] Chimera Cosmos: @jaymin - do you think the "certain way" for business depends on the business? [13:41] Earth Alcott: quick recovery [13:42] Jaymin Carthage: @Earth, Jessica's garb got a lot... more at a certain point. [13:42] Bevan Whitfield: and then one can put down the laws of how one should look and act [13:42] PatriciaAnne Daviau: lol Earth [13:42] Ahuva Heliosense: yes, Chimera - i would say so [13:42] Chimera Cosmos: or is there a "professional look" for SL [13:42] Valiant Westland: The challenge is it matters to most. Not necessarily most of "us" but the other 99.95% of the planet. [13:42] ploneglenn Yalin: Yea, somewhere along the way, I ditched the beach bum look for something a little less homeless. [13:42] Jaymin Carthage: @Chimera, yes and no. I wrote a "how to dress guide" for people coming to my briefing. It stressed mainly taking care and looking like you thought about what you did. [13:42] Exosius Mistwalker: I look exactly like this in RL. >kidding< [13:42] Chimera Cosmos: look at me--I have the free Jackie O suit on that I got last night [13:42] Chimera Cosmos: some days my clothes are less "traditional" [13:42] Bevan Whitfield: well - here is the link - http://opensimulator.org/wiki/Main_Page [13:43] Chimera Cosmos: but I do seem to stick with this shape and skin [13:43] Jaymin Carthage: I mean, if you turn up as a business partner as Ruth, no one who has been here for more than 20 minutes is going to take you seriously. [13:43] Chimera Cosmos: I find I am more comfortable in human form, but I see that as a possible failing on my part LOL [13:43] Bevan Whitfield: This is a place for brilliant creative generous people - [13:43] Dusty Artaud: yes I think we eventually "settle" into a skin until we need to shake things up a bit [13:44] PatriciaAnne Daviau: I agree Bevan [13:44] Jaymin Carthage: One of the engineers turned up for the talk as a beaver. Made perfect sense. [13:44] Chimera Cosmos: yes Bevan, most are [13:44] Smiley Dyrssen: lol [13:44] Ahuva Heliosense: I rather like when people have unique avatars [13:44] PatriciaAnne Daviau: I love my bunny av [13:44] Bevan Whitfield: ok not wearing my transformer or fish or banana for obvious reasons, but I could if I wanted to! [13:44] PatriciaAnne Daviau: and use it a lot for some things [13:44] Chimera Cosmos: and some who are militant about "professional appearance and behavior” are new--and moderate their views over time [13:44] Valiant Westland: Bevan, we've had this discussion... and although I know you speak to "diversity" I've never seen you dressed at a business meeting like Somedirtycat for instance. [13:44] Smiley Dyrssen: yeah, sometimes an unusual avatar can help bring focus to an element of a meeting, while keeping things interesting [13:44] ydoo Magic: @ jaymin I agree that showing up incapable of presenting oneself is a mistake, but isn't part of the "skillset" in SL being able to manage your av and make it "fit in? [13:45] Bevan Whitfield: (pfftt @Val) [13:45] Jaymin Carthage: @Chimera, we had a lot of talk internally for the IBM Virtual World Conduct Guidelines on appearance. [13:45] Chimera Cosmos: have to agree with Val BW--you look like "Bevan" and RL you in your professional roles--and do it very well [13:45] PatriciaAnne Daviau: yes we have Jaymin but that sort of went to the wayside when some of our IBMers show up ㋡ [13:46] Bevan Whitfield: nods and thanks @CC [13:46] Jaymin Carthage: The first draft was managed in wiki, which enabled me to go in and edit out the bit about "must wear professional attire". What we ended up with was something along the lines of "should not have a reasonable expectation of offending someone". [13:46] Chimera Cosmos: @Jaymin - our Rez Days are very close together :-) [13:47] Jaymin Carthage: @ydoo, I agree. That was part of what I was asking earlier on he topic of if the newbie problems were technical or social. [13:47] Jaymin Carthage: How you dress is a social thing. [13:47] Bevan Whitfield: Hydra has a stunning business suit for professional meetings... [13:47] Dusty Artaud: I saw a fascinating av last night. Since she was meditating I examined her closely. Her skin, the shadowing looked so real and idealized at the same time -- made the average av look simple -- anyone know if this is next gen or don't with some application/ [13:47] Chimera Cosmos: skins vary a lot [13:47] Bevan Whitfield: Could that have been the "photo realistic"? [13:47] Chimera Cosmos: and when you are new you don't know what "good" looks like [13:47] ydoo Magic: yes I pay a LOT for custom made skins :) [13:47] Valiant Westland: Most business people coming into SL for the first time would take one look at Hydra, laugh and find an excuse to leave the meeting early. [13:48] Valiant Westland: But... I hide RL programmers in the back room too! [13:48] Bevan Whitfield: They would be foolish. [13:48] Chimera Cosmos: hahahahahhahaha Valient [13:48] Chimera Cosmos: nerds are nerds in whatever skin? LOL [13:48] Smiley Dyrssen: Dusty... if you were seeing it from a normal client, it was probably just a very detailed skin... details rendered in a 3D program or painted on in Photoshop [13:49] Bevan Whitfield: Yes, XRSkins is doing that. [13:49] Jaymin Carthage: Being a nerd isn't skin deep? [13:49] Dusty Artaud: it looked like a person -- and this is where I think this is going -- we will be as real here as in RL [13:50] Jaymin Carthage: @Dusty, I think we will have the _potential_ to be as real as in RL. [13:50] Jaymin Carthage: But I do not think that everyone will choose that. [13:50] Chimera Cosmos: I got a compliment on my skin from one of the true SL oldie designers who has written SL guidebooks--and I haven't changed it since! LOL [13:50] Smiley Dyrssen: ah, yes... I think I'd seen something offered as a service somewhere too, where someplace would take a picture of you and map it to a skin, so your real face could be in SL [13:50] Valiant Westland: Did anyone else here Phillips announcement about him working on transferring captured emotions via a web cam interface to in-world Avatar emotes? [13:50] ploneglenn Yalin: That's right @smiley. There will most probably come a time when rez time will start getting considered when designing a SL look. I mean, how many times have you seen someone appear and look gray and naked for several minutes before the entire appearance loads? [13:50] Sasha Wexhome: @agree with Jaymin it's a social thing because how we dress is to identify yourself and you also want to appear socially cool - WOW where did he get that [13:50] Valiant Westland: Smiley... that service with picture mapping yields TERRIBLE results. [13:50] ydoo Magic: being a nerd is to the bone, but being able to appreciate someone who has put effort into presenting themselves as original, and respecting their individuality to present themselves in a social situation more often identifies the people who are WORTH interacting with, rather than disqualifying them (for me) [13:50] Exosius Mistwalker has flashbacks of reading Snow Crash... again [13:51] Chimera Cosmos: For the record: I don't care about looking like RL me in 2009--I prefer to channel age 25 heheh [13:51] DavidBatty Hathaway: I have been playing around with mapping photos on to avatars this week, its fiddly but the results are realistic. [13:51] Chimera Cosmos: but I put my 1st life photo in my profile for anyone to see [13:52] Jaymin Carthage: I have mine in my profile too. You can judge how similar they are. [13:52] Valiant Westland: I would much rather have a professional "skin artist" render a high quality representation from a RL picture. In fact, that's next on my list, when I get my "Vanity" alt that will have my RL name. [13:52] Jaymin Carthage: I'm even dressed like my avatar. But then I guess if nerd is to the bone I've already given that away. [13:52] PatriciaAnne Daviau: lol Jaymin [13:53] Ahuva Heliosense: actually, i am also dressed as my av. or she is me [13:53] ploneglenn Yalin: You wearing that hat in RL @jaymin? [13:53] Ahuva Heliosense: we have the same hair as well [13:53] Sasha Wexhome: I was about to say that [13:53] Valiant Westland: Jaymin... I actually had to get up early the other day... walked into my closet and was disappointed to not find this suit! [13:53] Jaymin Carthage: Not presently. But I do have a tricorne. I made my SL one because I had one n RL. [13:53] ydoo Magic: @jaymin but don't nerds really engender the concept of judge me by my skills rather than my fashion sense? [13:53] Valiant Westland: For a split second I asked myself "did you drop that off at the cleaners?" [13:53] Ahuva Heliosense: @Valiant - that happens to me all the time [13:53] Jaymin Carthage: True, ydoo [13:54] Jaymin Carthage: @Chimera, I see some resemblance between the eyes and lips! :-)
This is a transcript taken during the Beyond Blogging conference by Jaymin Carthage. Some details, spelling and punctuation have been cleaned up. Anyone who has indicated that they did not wish their comments recorded has had their comments removed.
[12:07] Jaymin Carthage: The topic for this rountable is achieving a work / life / virtual life balance. [12:07] Jaymin Carthage: For the IBMers here, we know we have a tendency to get compulsive and focused on our work. [12:07] Jaymin Carthage: It's endemic to the technical profession, I think. To get that deep focus. [12:07] Ahuva Heliosense laughs [12:08] Jaymin Carthage: Deadlines loom, schedules tighten, "resource actions" rob us of people. But the work has to get done. [12:08] Exosius Mistwalker thinks of how late he went to bed last night and nods at Jaymin [12:08] PatriciaAnne Daviau: I feel that one Jaymin [12:08] Ahuva Heliosense: to bed late, up early [12:09] Jaymin Carthage: However IBM (in general) understands the danger of employee burnout, and encourages people to balance their work and non-work lives. [12:09] Jaymin Carthage: God knows we get enough material from HR about it. [12:09] Ahuva Heliosense: :) [12:09] Jaymin Carthage: But, I have to say, given the large number of “I've been here 40 years” that we get [12:09] Jaymin Carthage: They must, at some level, be doing something right. [12:10] Jaymin Carthage: I've been here 15 years. Others? [12:10] Sasha Wexhome: Less than a year for my internship =P [12:10] Malburns Writer: Hi Tara [12:10] Jaymin Carthage: Many times I sit at a table in the canteen and half the people have been there longer, half less. [12:11] Jaymin Carthage: In an industry where the average retention is 3 years, that's pretty significant. [12:11] Jaymin Carthage: And now we have virtual worlds. [12:11] Jaymin Carthage: I can only speak for myself, but I think that it is true for many, that our virtual world activity is sort of half personal and half professional. [12:12] Jaymin Carthage: It has the potential to add more time to the work/life balance on both sides. [12:12] Jaymin Carthage: I struggle at times with the i-must-logout-and-go-home/go-to-bed [12:12] PatriciaAnne Daviau: me too Jaymin [12:13] PatriciaAnne Daviau: I seem to spend a lot of time in SL [12:13] Jaymin Carthage: What do people think? Has it been harder to separate the two with virtual worlds? [12:13] Chimera Cosmos: Two questions from the twitterverse came in [12:13] Jaymin Carthage: Please, Chimera, relay! [12:13] Ahuva Heliosense grins it is becoming harder to differentiate my play in SL from my work in SL [12:13] Chimera Cosmos: 1) Are the sessions recorded (from someone who can't get here) [12:13] Bluebase Schaller: we have product the world produce...in the 60's and 70's for every product being produced we had one sales person and 7 producing it [12:13] DavidBatty Hathaway: It seems weird to not have voice in SL, I am so used to hearing it. [12:13] Chimera Cosmos: 2) WoW and VW researcher wants to talk with Sasha :-) [12:14] Sasha Wexhome: ooh! [12:14] Jaymin Carthage: :-D [12:14] Bluebase Schaller: today we have 7 sales people and one person for production [12:14] Chimera Cosmos: he's looking at WoW and leadership dev [12:14] PatriciaAnne Daviau: David I never use voice so that is weird to me when I do ㋡ [12:14] Chimera Cosmos: IM me your RL email Sasha -- will relay [12:14] DavidBatty Hathaway: lol [12:15] Jaymin Carthage: 1) I will put transcripts up in the blog. Sadly audio recordings were to technically and logistically/legally challenging for me to get organized in time. [12:15] Jaymin Carthage: PA, you are here a lot! :-) Does that mean you have "no life" or that this is a valued and valuable part of your life? [12:16] PatriciaAnne Daviau: it is a valuable part of my life [12:16] PatriciaAnne Daviau: and I do so much here it really has become important [12:16] PatriciaAnne Daviau: but I do have to sometimes force myself to log off [12:17] Ahuva Heliosense: :) [12:17] Jaymin Carthage: How do you make that decision? Or what prompts it? [12:17] PatriciaAnne Daviau: and it is always finding a balance that is the tricky part [12:17] PatriciaAnne Daviau: I moderate the IBM 6 and 7 sandbox so I am there a lot doing that [12:17] Honour McMillan: /does your real life resent your time in Second Life? [12:17] Bluebase Schaller: the need of something prompts something [12:17] PatriciaAnne Daviau: but I find it easy to ditch this place when my husband says...let's go out ㋡ [12:17] Dusty Artaud: good to have a closing ceremony/routine - I take meditation class at midnight here and then log off [12:18] PatriciaAnne Daviau: my real life does not resent my SL at all [12:18] Jaymin Carthage: That's a very interesting approach Dusty. [12:18] PatriciaAnne Daviau: but I keep sl very professional too [12:18] Bluebase Schaller: Really Pat? [12:18] Honour McMillan: lol glad to meet you [12:18] Jaymin Carthage: I have a wife and young daughter that often prompts precipitous departures. :-) [12:18] Honour McMillan: hmmm [12:18] PatriciaAnne Daviau: lol yes they do Jaymin ㋡ [12:19] Honour McMillan: :) [12:19] PatriciaAnne Daviau: really Blue [12:19] PatriciaAnne Daviau: mostly this is business for me here [12:19] Sasha Wexhome: when I play WoW or any MMO I just have a timer set that logs me off when it expires if I know I have to hurry somewhere [12:19] PatriciaAnne Daviau: I go to church on Sundays here [12:19] PatriciaAnne Daviau: and mod the sandbox [12:19] PatriciaAnne Daviau: I also do SL mentor work here [12:20] PatriciaAnne Daviau: and IBM is starting their own mentor group [12:20] Dusty Artaud: that's great PAD [12:20] Jaymin Carthage: Wow, that's very firm Sasha. I can see that working. [12:20] PatriciaAnne Daviau: that is a grand idea Sasha [12:21] Jaymin Carthage: Most of my SL activities are professional, but they aren't really work related, which is a different balance act. [12:21] Bluebase Schaller: sometime we need to make a living with this... a Real living... People that are not employed with large Companies [12:21] Jaymin Carthage: I have to make sure my "day job" isn't impacted by my "IBM hobbies" and that neither impact my life. [12:22] PatriciaAnne Daviau: very true Jaymin [12:22] PatriciaAnne Daviau: Blue... do you make a living in SL? [12:22] Bluebase Schaller: No. [12:22] Jaymin Carthage: (Looks like Sasha's timer ran out!) [12:22] PatriciaAnne Daviau: lol [12:22] Ahuva Heliosense: :) [12:22] Bluebase Schaller: however I need to see what value I can give customers [12:22] Honour McMillan: good for you Blue [12:23] PatriciaAnne Daviau: ahhh that is great Blue [12:23] LiuPin Laville: :-) [12:23] Bluebase Schaller: in my case smb customers [12:23] Jaymin Carthage: I think that there are few people who can make a living wage in Second Life. I think that is why you see so few IBMers who are 100% of their time on Second Life. [12:23] PatriciaAnne Daviau: good point Jaymin [12:23] Ahuva Heliosense: making a living in SL IS full-time [12:23] Ahuva Heliosense: i dont think you can be making a living in SL AND be fulltime IBM [12:23] PatriciaAnne Daviau: it takes a lot of time and effort to make a living here I think [12:24] PatriciaAnne Daviau: yes it is Ahuva [12:24] Bluebase Schaller: How do I provide value for customers who is departing the 3D environment [12:24] PatriciaAnne Daviau: and I respect the ppl who are [12:24] LiuPin Laville: i think it is not easier and needs the same energy as in rl [12:24] Jaymin Carthage: Which makes balance important. [12:24] Bluebase Schaller: Only in managed teams which are project orientated [12:25] Jaymin Carthage: I usually do SL before going to bed, but I can get so worked up and involved that I then lie in bed with my mind whirling. [12:25] Dusty Artaud: hallucinating plywood [12:25] Bluebase Schaller: In this way way we can get position our time within the groups [12:25] Jaymin Carthage: Ha ha. [12:26] Honour McMillan: Blue are your groups spread around the world in real life? [12:27] Jaymin Carthage: I am fortunate to have a supportive manager. He sees some value in the virtual world, at least when I can be his poster child for innovation. [12:27] Bluebase Schaller: the same way the web was done [12:27] Chimera Cosmos: I listen to educational podcasts last thing at night -- puts me right to sleep LOL [12:28] PatriciaAnne Daviau: that would put me to sleep too Chimera [12:28] Dusty Artaud: innovation need a protective environment to evolve [12:29] Bluebase Schaller: IBM have an answer to this [12:29] Jaymin Carthage: Well, IBM made "innovation" a buzzword, and wants to be known as an innovative company. [12:29] Bluebase Schaller: and Lotus knows best how it's done [12:29] Jaymin Carthage: And that's one way I've balanced work / virtual work. Since it's a company goal, I get it put down on my PBCs. [12:29] ydoo Magic: that's one of the issues i have trouble dealing with in SL.... Its very difficult for a developer in SL, especially working with a scripting languages whose documentation represents a "best guess".... development is very slow...and interruptions are extremely costly..... [12:29] Bluebase Schaller: the infrastructure is nearly in place [12:30] Jaymin Carthage: (For non-IBMers, PBC = = Personal Business Commitments, a document you maintain annually of what your job scope encompasses over the year) [12:30] Jaymin Carthage: ydoo, you hear that a lot from some people "I enjoy the quietness of OpenSim, I can get stuff done" [12:31] Jaymin Carthage: If it's in my PBCs, then it's fair game to do during work-time. [12:31] PatriciaAnne Daviau: I agree ydoo... I have heard that from a lot of ppl [12:31] Ahuva Heliosense: you can always create an alt for development in sl if need be [12:31] Jaymin Carthage: Also, it's not that widely advertised, but I think we're allowed to spend up to 10% of our time on "personal skill development". [12:31] Jaymin Carthage: Hmm. Antisocial alts! [12:32] Ahuva Heliosense: :) antisocial alts don't get pinged [12:32] Ahuva Heliosense: it's very effective without being annoying to friends [12:32] Chimera Cosmos: My alts go to meetings like this when I'm double booked. :-) [12:32] Smiley Dyrssen: lol [12:32] Ahuva Heliosense: ah - so are you the REAL Chimera or the alt???? [12:32] Jaymin Carthage: Too funny. I often have 4 chat windows open. [12:32] Chimera Cosmos: the alt profiles say they are working and don't talk much [12:32] Chimera Cosmos: yes, I'm the real one--you can tell from my profile [12:32] Chimera Cosmos: haha [12:32] Ahuva Heliosense: :) [12:32] Smiley Dyrssen: and at least for some scripting, there are off-world alternatives like LSL Editor or the LSL-Plus Eclipse plugin [12:32] Jaymin Carthage: Is that our future? Several VW windows open? [12:33] Chimera Cosmos: BTW my alts mainly do have the same first name as me [12:33] Ahuva Heliosense: I've noticed many people use that convention [12:34] Chimera Cosmos: simpler to remember [12:34] Ahuva Heliosense nods [12:34] Jaymin Carthage: But does it ultimately defeat the purpose? :-) If people "find you out"? [12:34] ydoo Magic: yes for scripting.... but when you are scripting something that requires the physics engine to test.... I.e. physical interactions between objects and avatars, or the environment..... its not so much the code.....I find the social nature of SL to be a real hinderance, and actually prefer to move to a private OpenSim location to do development work.... [12:35] Dusty Artaud: where's your fav place to birth an alt? [12:35] Ahuva Heliosense: yes, that is true. there are advantages to developing where there are not many people about [12:35] Ahuva Heliosense: what do you mean, Dusty? you mean OpenSim v. SL? [12:36] Dusty Artaud: SL - the home you choose -- does it make a difference? [12:36] LiuPin Laville: there are differences at the beginning [12:36] LiuPin Laville: even the kind of avatars may be different [12:36] Chimera Cosmos: There are well over 100 named "Chimera" in SL--so you can never be sure hehe [12:36] Dusty Artaud: why? [12:37] Ahuva Heliosense: it can be "dangerous" playing in strange sandboxes [12:37] Chimera Cosmos: I've also used alts to test out new entrances into SL [12:37] Chimera Cosmos: orientation experiences [12:37] Jaymin Carthage: Ha ha. Using alts for a Virtual Life / Virtual Life balance. :-) [12:37] Ahuva Heliosense: :) [12:37] Earth Alcott: have you noticed an improvement in the orientation process? [12:37] Ahuva Heliosense: I was at an art exhibit the other week - masks for avatars [12:37] ydoo Magic: yes Jaymin that's exactly the main reason I've found alts to be very useful [12:37] Earth Alcott: simplified in any way? [12:37] Chimera Cosmos: it improved vastly when you could bring them straight to YOU [12:37] Chimera Cosmos: I never send folks in the Linden route [12:37] Dusty Artaud: I bring clients/colleagues in on alts to smooth their initial experience of SL [12:38] Jaymin Carthage: A lot of my Second Life work is doing off line things. Right now I'm building a sculptie editor (of sorts). It gets a bit lonely doing SL stuff with no one around. [12:38] Earth Alcott: yes, your right but does it help them learn to walk [12:38] Georgianna Blackburn: the orientation area is still quite awful, I recently brought in an alt to test as well, felt sorry for noobs and hung around all day to help [12:38] Chimera Cosmos: we are working on designing fun experiences to teach the micro skills [12:38] Dusty Artaud: no but I'm there to help them [12:38] Chimera Cosmos: in a small group [12:38] Earth Alcott: In bringing in RL to train virtually that is a big issue [12:39] Earth Alcott: the learning curve is so steep [12:39] Earth Alcott: for some [12:39] Jaymin Carthage: I've heard that a lot. [12:39] Chimera Cosmos: I don't think it's so much steep as long [12:39] Chimera Cosmos: a lot to learn [12:39] Chimera Cosmos: and you can't absorb it all at once [12:39] Dusty Artaud: very confident ppl freak out when they lose their hair and wear a box for the first time [12:39] Jaymin Carthage: But I met someone coming back from a learning conference who told me about a company doing DOOM WADs to teach oil platform evacuation. [12:39] Chimera Cosmos: so chunking is key [12:39] Earth Alcott: but in this case its just learning to sit and walk and talk not the in's and out's of sl [12:40] Jaymin Carthage: I think if you can tightly engineer something, you can solve those problems. [12:40] Smiley Dyrssen: hehe... the Showcase has been helping us see that fact recently too... having newcomers dropped into a game within the VW for their first-hour experience can be an interesting experience [12:40] Jaymin Carthage: They are going to have to for Nebraska. [12:40] Jaymin Carthage: But is the adaptions and awkwardness mostly mechanical/technical, or social too? [12:40] Chimera Cosmos: no--you have to help them through the first hour--especially if they are older or non-gamers or non-techie [12:40] Ahuva Heliosense: we brought many new people through in just a short time for the AoT conferences [12:40] Earth Alcott: for me it's mechanical/technical [12:40] Earth Alcott: the social finds a way [12:41] Dusty Artaud: VWBPE conference did same [12:41] Chimera Cosmos: limit their options--build up skills bit by bit [12:41] Ahuva Heliosense: we prepped them with emails in advance, training sessions before the actual conference [12:41] Jaymin Carthage: It's one thing we ad to tackle in AoT, particularly calling people by their avatar names or real names. [12:41] Earth Alcott: good idea chimera [12:41] Earth Alcott: which did you do? [12:41] Oura Scribe: I took Sasha to the University of Oxbridge last night and she went thru there fairly quickly.. she does have gaming experience but seems to have no issues for a day or two old... [12:41] Earth Alcott: real or avatar and did it make a difference [12:41] Chimera Cosmos: yes--download software one time, pick avatar another, go in just to walk another--small pieces [12:41] Sasha Wexhome: Yeah I thought it was pretty self-explanatory [12:42] Jaymin Carthage: Well, we started as we were, and some used the real names, and that was kind of discouraged. [12:42] Chimera Cosmos: if you are a gamer or under 30, I think it is Sasha [12:42] Chimera Cosmos: LOL [12:42] Jaymin Carthage: Then we went through a phase of using nametags. [12:42] Smiley Dyrssen: definitely, Chimera... my group's been planning on making a first-hour intro 'game' at some point, something to show the newcomers the basics of SL without just dumping a load of dialogues and information on them [12:42] Jaymin Carthage: So our avatar name was above your head and our real name was on our nametag. [12:42] Chimera Cosmos: yes [12:42] Earth Alcott: Very helpful Smiley [12:42] Jaymin Carthage: Then as people got used to it, we just stopped using the nametags. [12:43] Chimera Cosmos: teaching snapshot and sitting by having them take an interesting pose [12:43] Earth Alcott: I like that solution Jaymin [12:43] Chimera Cosmos: maybe in a group [12:43] Chimera Cosmos: for instance [12:43] Chimera Cosmos: or "put on the green shirt and walk to this circle" if you understand [12:43] Dusty Artaud: some edu sims have fabulous orientations [12:43] Jaymin Carthage: But, again, it is one of those balance things Some people have work-avatars and personal-avatars. [12:43] Chimera Cosmos: spatially separate those who get it from those who don't [12:44] Jaymin Carthage: And keep them very distinct. [12:44] Chimera Cosmos: I think the "walk along and read signs" orientations are too boring [12:44] Chimera Cosmos: thinking hard about other ways [12:44] Jaymin Carthage: But some people, e.g. Jess, are heavily invested in their avatars and they are part and parcel of their self expression, that it's just who they are when in a virtual world. [12:44] Earth Alcott: the walk alongs don't work cuz. they don't even know how to maneuver the camera [12:45] Chimera Cosmos: right Earth -- DUH! [12:45] Smiley Dyrssen: yeah, it's best to keep it interactive, not just telling them how to do things, but showing what they can use the ability for right away [12:45] Dusty Artaud: but ppl learn differently so you must provide options [12:45] Chimera Cosmos: Camera skills have to be taught early and with coaching [12:45] Dusty Artaud: agree [12:45] Chimera Cosmos: yes, and a way to review on their own [12:45] Chimera Cosmos: don't just rely on in-world signs and notecards [12:46] Earth Alcott: it's one thing to voluntarily enter into virtual space for personal growth or fun another to be placed here to learn and train a skill which is unrelated to SL. [12:46] Jaymin Carthage: That's a good point. [12:46] Bluebase Schaller: funny ..we are in a Vr world and I look only into the chat window all the time [12:47] Jaymin Carthage: I ran a client briefing in Second Life. And a lot only learned Second Life to go to the briefing. Not sure that was fair and there was no call for a repeat. [12:47] Dusty Artaud: things like GIMP are taught here effectively [12:47] PatriciaAnne Daviau: I took a GIMP class in SL [12:47] PatriciaAnne Daviau: and I thought it was well done [12:47] Chimera Cosmos: putting people into a VW just for training - without the proper prep or fun component--I think that's a bad mistake [12:47] PatriciaAnne Daviau: I do too Chimera [12:47] PatriciaAnne Daviau: it can be very frustrating [12:47] ydoo Magic: That's one of the HUGE disappointments I had in trying to learn SL.... I found I was limited in the learning experience because it degenerated into a chat session which did not map well at all to the complex issues I was having..... I really liked the Torly Youtube video concepts for teaching (when i got into building and the like) [12:48] Bluebase Schaller: something is missing or we are missing the point of VR communication, interactively in larger groups [12:48] Smiley Dyrssen: yeah... there are a lot of tutorials in-world about off-world tools to help make more in-world content, lol... Gimp, Blender, etc... [12:48] Dusty Artaud: Torlley stuff ROCKS~! [12:48] PatriciaAnne Daviau: but ppl learn differently [12:48] PatriciaAnne Daviau: so all forms needs to be addressed [12:48] PatriciaAnne Daviau: for it to be successful [12:48] Dusty Artaud: yes [12:48] Earth Alcott: lol smiley [12:48] Earth Alcott: so right [12:48] Jaymin Carthage: Virtual Worlds can be recursive that way. When much of the content is related to itself. [12:48] Bluebase Schaller: without voice it's very frustrating [12:48] Chimera Cosmos: yes---Torley is my model and my idol LOL [12:49] Apollo Reinard: it's good to have more than one avenue to take in knowledge. [12:49] Jaymin Carthage: I don't put much credit in the first AoT conference. It was a conference on virtual words, duh of course it was _IN_ a virtual world. [12:49] Dusty Artaud: YouTube Torley is shot, clear and fun [12:49] Chimera Cosmos: how to incorporate his videos into the SL orientation--that's one of our goals [12:49] Jaymin Carthage: The SECOND conference was never meant to be in or about virtual worlds. The fact they had it there, successfully, is a huge statement. [12:49] PatriciaAnne Daviau: I like that idea chimera [12:49] Georgianna Blackburn: I've seen places that use Torley's videos for training, why don't Lindens? [12:50] Dusty Artaud: Torley is a good example of chunking [12:50] Apollo Reinard: torleys you tubes are great. [12:50] PatriciaAnne Daviau: short sighted? Dusty? ㋡ [12:50] Chimera Cosmos: it's like ppt--just give people a .pdf handout with the signs if they are useful signs [12:50] Chimera Cosmos: why make them read them in SL? [12:50] Earth Alcott: what is chunking? [12:50] Chimera Cosmos: have them DO SOMETHING in SL [12:50] PatriciaAnne Daviau: I think LL should use Torley vids more too [12:50] Chimera Cosmos: breaking into smaller parts [12:50] Dusty Artaud: learning is small parcels [12:50] Chimera Cosmos: more digestible [12:50] PatriciaAnne Daviau: and I like the idea of chunking [12:50] ydoo Magic: I think another route would be some form of Virtual assistant... maybe avi like, or maybe robot like... that provides a 3D "thing" that you can interact with to ask questions..... [12:50] PatriciaAnne Daviau: yes ydoo! [12:51] Dusty Artaud: I do that a lot [12:51] PatriciaAnne Daviau: a bot for answering questions etc [12:51] Dusty Artaud: think person is better [12:51] Jaymin Carthage: Ha ha. That was the BizTech project I WANTED to do. [12:51] Chimera Cosmos: yes, but you would need to pilot what the common questions would be very thoroughly [12:51] Chimera Cosmos: and have opt-out to a real person if they got frustrated [12:51] Jaymin Carthage: @Dusty: think halfway between: a bot attached to a person. [12:51] Apollo Reinard: the particle lab is a great 3D tutorial example, as is the Ivory tower of Primitives. [12:51] ydoo Magic: as a builder i notice a LOT of the new folks like the concept of having a Pet that follows them around and that they can command.... it seems like a smart pet, designed to lead them through experiences wouldn't be too complicated [12:51] Dusty Artaud: yes I can see that [12:52] Smiley Dyrssen: yeah, that's another great tool... I've seen a few chat-bots based on ALICE and other systems, having one of them properly programmed for common questions would be a great addition to an orientation area [12:52] Chimera Cosmos: yes--like in Virtual Africa--in LifeFactory Writer's machinima [12:52] Chimera Cosmos: the meerkat [12:52] Sasha Wexhome: there is something like that in WoW there is a pet that leads you through a tutorial of a city [12:52] ydoo Magic: :) exactly [12:52] Earth Alcott: perhaps there will be a learning gap based on age which will never fully enter this world and therefore from a prospective of business and training my not be a targeted market. [12:52] PatriciaAnne Daviau: oh cool Sasha! [12:52] Chimera Cosmos: "Life on Life" :-) [12:52] Apollo Reinard: the meerkat.. yes. but smarter.. ;P [12:53] Jaymin Carthage: @Earth, yet as Jess said in the opening talk, age participation in SL is pretty flat. [12:53] Chimera Cosmos: I think that older profs and older employees and older customers share some characteristics as learners [12:53] Chimera Cosmos: so we can share strategies [12:53] Dusty Artaud: @ Earth well I did not get my 83 year old mother here yet, but I got here on Facebook and she is making videos on her new iMac -- it can happen' [12:53] Marie Kolache: I have to go -- but I wanted to thank everyone for this discussion -- I've been silently listening in.:-) [12:53] Apollo Reinard: << fits in that 'older' category.. (if age matters :) [12:54] Earth Alcott: okay so that is good news for me no learning gap based on age! [12:54] Marie Kolache: I do wish the browser was simplified, though, with an easier version for non-builders. [12:54] PatriciaAnne Daviau: bye Marie [12:54] Ahuva Heliosense: i have an SL friend who brought her 70-year old mother into SL [12:54] Ahuva Heliosense: it's working fine [12:54] Chimera Cosmos: I've been teaching since 1970 (college chem) so teaching how to be in SL is just a new phase of teaching for me hehe [12:54] Chimera Cosmos: and I taught lots of chem-phobic beginners [12:55] Apollo Reinard: avagadros number.. ;) [12:55] Marie Kolache: i wold love to bring my staff in for meetings. [12:55] Apollo Reinard: fun stuff
This is a transcript taken during the Beyond Blogging conference by Jaymin Carthage. Some details, spelling and punctuation have been cleaned up. Anyone who has indicated that they did not wish their comments recorded has had their comments removed.
The presenter spoke via audio so this might not make complete sense to those who weren't there. The slides, transcript and commentary will be published together in the proceedings of the conference.
[11:12] Geo Meek: /:-) [11:15] Ahuva Heliosense smiles [11:15] Ahuva Heliosense: Bedrock boutique! [11:15] PatriciaAnne Daviau: ㋡ [11:20] Ahuva Heliosense: yay Honour!!!! [11:20] Ahuva Heliosense: She found the podium for us! [11:21] Honour McMillan: :) [11:21] Ahuva Heliosense: we still have rental space available!!!! :) [11:21] LiuPin Laville: k [11:25] Honour McMillan: /lol [11:25] ydoo Magic: isn't the concept of a virtual world, and its greatest advantage, the fact that we are no longer tied to the groups of "local" talent? why do we keep focusing on the company infrastructure ignoring the possibilities that the stone soup method is the new way [11:26] Exosius Mistwalker: I work with college faculty as an instructional designer... I taught about 25 faculty how to use SL and now three are enhancing their courses with it... the students are very receptive and engaged in these courses, and the results have been very good [11:27] ydoo Magic: IBM is NOT a virtual group.... My experience has always been that the company infrastructure defines the group... not the location.... [11:27] Sasha Wexhome: Does IBM have any divisions that deal strictly with virtual worlds? [11:28] Exosius Mistwalker: Exo is fine [11:29] Chimera Cosmos: varies a lot [11:29] Exosius Mistwalker: very collaborative, Prof teaching Mythology allowed his 1st set of students to redesign the course at the end of it [11:29] Marie Kolache: This is Maria Trombly, I'm a business journalist. How close do you think we are to having a 3D browser that cuts across various virtual worlds? [11:30] Exosius Mistwalker: the course grew 20% in the next semester, reflecting a lot of word-of mouth [11:30] Bluebase Schaller: Great Question Marie [11:31] Luisa Bourgoin: hasn't there been that wiki entry on Hypergrids, inter-grid slurls so far I understood [11:31] PatriciaAnne Daviau: lol true [11:32] Exosius Mistwalker: ... For the Circuit City example, having product experts available to all stores via a virtual store, would have been the killer app... Exo says with perfect hindsight. [11:33] Exosius Mistwalker: maybe.. chef-supervised stone soup? [11:33] Marie Kolache: All off the record. :-) [11:33] Bluebase Schaller: could SL handle vrml language [11:34] Exosius Mistwalker is pretty sure VRML is deprecated/not supported today [11:35] ydoo Magic: I've always been a big fan of companies supporting their customers by "using" the software/hardware platform the propose as a solution... It seems like until IBM has a "defined" group dedicated to implementing "virtual world solutions" for internal use, it isn't going to be well placed to provide solutions to RL customers... [11:35] Bluebase Schaller: but their customers need to [11:36] Marie Kolache: Do you know if there are other companies out there working on building the next virtual WWW? [11:36] Marie Kolache: Interoperable, easier to navigate... [11:37] Bluebase Schaller: Before a company can move to VR world one need to have a 3D world in place...in process and product [11:38] Bluebase Schaller: which I think all should have by now [11:39] ydoo Magic: woof ! [11:39] ydoo Magic: <- GBS geek [11:43] Exosius Mistwalker: Can I have a job? [11:43] Exosius Mistwalker: ;-D [11:43] PatriciaAnne Daviau: lol [11:44] Marie Kolache: All of these are gated communities now... when can people start moving across them? [11:45] Marie Kolache: When we do get interoperability, will the closed worlds die, the way that the WWW killed off Compuserve and BBSs? [11:48] Bluebase Schaller: Gilde is the acronym... lol [11:49] Exosius Mistwalker: Local BBS's may be gone but intranets are widely used, as are portals... [11:50] Marie Kolache: thank you
This is a transcript taken during the Beyond Blogging conference by Sasha Oliver. Some details, spelling and punctuation have been cleaned up. Anyone who has indicated that they did not wish their comments recorded has had their comments removed.
The presenter spoke via audio so this might not make complete sense to those who weren't there. The slides, transcript and commentary will be published together in the proceedings of the conference.
[10:04] Al Supercharge: My mother was a player too - she belonged to the Town's Woman's Guild [10:04] Bluebase Schaller: Mine too [10:09] Al Supercharge: I signed up for free trial of World of WarCraft and after half an hour killing wolves (or being killed) I gave up - should I have persisted ? [10:10] Bluebase Schaller: lol... [10:11] Jaymin Carthage: I loved the "this will result in drama". :-) [10:11] Al Supercharge: I'm curious a Guild gives you more power to kill or what ? [10:11] Bluebase Schaller: The graphics in WOW are great ...how does it compare with SL [10:11] Dale Innis: What kind of group dynamics did you see? Are there thing that caused trouble that we can avoid? [10:12] Al Supercharge: so the goal is never anything more than to kill something ? [10:13] Al Supercharge: SL is far superior graphics [10:14] Exosius Mistwalker: >dedicated paid content creators vs. general publicly available world building tools [10:14] Exosius Mistwalker: hard to compare SL and WOW really [10:14] Bluebase Schaller: Did You noticed some behaviour in the people who played these Games and what social problems does it solve.. [10:14] Al Supercharge: are there no strategy games (not about killing) ? [10:14] Exosius Mistwalker: depends on the creator, in SL, as to how "good" the "graphics" are [10:15] Al Supercharge: no [10:15] Chimera Cosmos: Did your WoW experience help you to get hired as an IBM intern? [10:15] Chimera Cosmos: heheh [10:16] Dusty Artaud: Do you think age demographics in WoW influence clique behavior? [10:16] Dale Innis: ( annoying young males, haha ) [10:17] Dale Innis: Are there specific things that make WoW fun that we could use to make SL business stuff, and even RL business stuff, fun too? [10:17] Dale Innis: ( So even grownups get cliquish when playing WoW? :) That may happen in SL too. ) [10:17] Jaymin Carthage: Hmm. Customers vs Business SMASH! [10:17] Dale Innis: Or you fall a really long way without dying! [10:18] Dale Innis: ( my fave :) ) [10:18] Smiley Dyrssen: lol Dale... been skydiving from the space station near home again? [10:18] Dale Innis: :) [10:18] Bluebase Schaller: I have characters in WOW and SL and other Social networks ....do we see them coming together [10:19] Bluebase Schaller: Where I could use one id in all of them [10:19] Al Supercharge: Guild us into prefixing our Qs :) [10:19] Dale Innis: Charles2 McCaw, could you mute your mic please? You're causing echo. (If anyone is getting too annoying an echo, temporarily muting him will help :) ) [10:20] Jaymin Carthage: They talk a lot about education in Second Life and how good it is for delivering educational content. Is there anything like that in WOW? Do you "train" your guild members in any way? [10:20] Bluebase Schaller: Currency issues ...? WOW is gold [10:22] Dale Innis: Mentoring! [10:22] Dale Innis just hit 80, and seriously needs mentoring on gear. :) [10:23] Dusty Artaud: Sasha, if your house was burning down, which of all your VW avatars would you save first? [10:23] Dale Innis: haha [10:23] Dusty Artaud: virtual* [10:24] Al Supercharge: WoW Business http://shop.ebay.com/items/?_nkw=%22world+of+warcraft%22&_sacat=0&_trksid=p3286.m270.l1313&_odkw=wow&_osacat=0 [10:24] Jaymin Carthage: So you spoke of the importance of managing stress in your team. What sort of things do you do? Social events? Just general chat? Message boards? [10:25] Al Supercharge: 2,743 results found for "world of warcraft" [10:27] Dusty Artaud: Are their griefers in WoW? [10:28] Dale Innis: Applause!! [10:29] Chimera Cosmos: thanks! [10:29] Ahuva Heliosense: APPLAUSE!!!! [10:29] Dusty Artaud: thany you! [10:29] Honour McMillan applaucs! [10:29] Chimera Cosmos: | [10:29] Chimera Cosmos: \ | / [10:29] Chimera Cosmos: `. \ ' / .' [10:29] Chimera Cosmos: `. .-*""*-. .' [10:29] Chimera Cosmos: "*-._ /.*" "*.\ _.-*" [10:29] Chimera Cosmos: : ; ____ [10:29] Chimera Cosmos: ------ : .. ; [10:29] Chimera Cosmos: _.-*" \ `.__.' / "*-._ [10:29] Chimera Cosmos: .' `-.__.-' `. [10:29] Chimera Cosmos: .' / . \ `. [10:29] Chimera Cosmos: / | \ [10:29] Chimera Cosmos: ' | ` [10:29] Ahuva Heliosense: thank you Sasha!! [10:29] Bluebase Schaller: thxks [10:29] Bluebase Schaller: lol [10:29] Georgianna Blackburn: ♪♫♥ Applauds!!! ♥♫♪ [10:30] ydoo Magic: EQ - i played in a very active guild [10:30] Dale Innis: I've played WoW, but not very much in large groups. I thought her comments were v interesting! [10:30] Bluebase Schaller: I would love to have my personal assistant ..who is working from home , appear as a hologram in my office [10:30] ydoo Magic: and the experience translates well here [10:30] Dale Innis: Will be challenging to map to SL and business. :) [10:30] Al Supercharge: AlPengy here from Club Penguin [10:31] Al Supercharge: those kids are so easily pleased - they'll just luv graduating to SL someday [10:31] Jaymin Carthage: Ha ha. [10:31] ydoo Magic: our guild was 90% 40 and over....... [10:31] Dale Innis: There was some amazing story from EVEN Online about a big battle between virtual corporations / gangs, stealing each other's members and so on. [10:32] Smiley Dyrssen: lol Blue... yeah, that'd be cool... a few places have tried stuff like that before, using cameras/projectors to physically connect SL to RL [10:32] Jaymin Carthage: My own experience hasn't been that wide. Because I'm limited to when I an log in, it's been very hard to team up with others on a regular basis. So I just lost interested in MMORPGs that you needed to team for. [10:32] Bluebase Schaller: We should have a product like SL for large global customers..Tier one first and them prepare the digital content which are sensitive for new product launches [10:32] Exosius Mistwalker: an enterprise version of the SL grid is on the way next year. [10:32] Jaymin Carthage: I heard about the Eve online heist. Apparently it was a year in the making. [10:32] Bluebase Schaller: Today companies are still trying to manage websites [10:33] Jaymin Carthage: Ended up being a huge thing where a major player in the game was completely taken out. [10:33] Jaymin Carthage: A lot of people complained but, in the end, the site admins decided that the people who took them down were acting in the scope of the game and let it ride. [10:33] Jaymin Carthage: It's an amazing example of teamwork in a virtual world. [10:34] Bluebase Schaller: Are there APi's so I may connect my house appliances to SL? [10:34] Jaymin Carthage: If you have read about Ghostnet, maybe China is already learning from it! [10:34] Exosius Mistwalker: Bluebase, the linden scripting lang can talk to/from XML [10:34] Jaymin Carthage: @Bluebase, I think there is someone who rigged their house up with their SL house. [10:34] Jaymin Carthage: How about all those WOW dance videos? [10:35] Bluebase Schaller: Such as heating systems etc [10:35] Smiley Dyrssen: LOL... Blue, not officially, but technically... yeah, What Exo said... if you can write a program to run an X10 controller or something, you can have your SL home control your RL home's lights/appliances [10:35] Jaymin Carthage: Are they the result of people doing teambuilding amongst their guilds? [10:35] Bluebase Schaller: Would like to talk to him ...I need this as well [10:35] Jaymin Carthage: Or just crazy people with a lot of tie on their hands? [10:35] Sasha Wexhome: A lot of people like recognition [10:35] Sasha Wexhome: So if they make something that's fun to watch that's related to wow they become sort of wow celebrity [10:36] Jaymin Carthage: Ah, so they are more often individual efforts? [10:36] Sasha Wexhome: yeah they are just attempts at e-fame usually [10:36] Jaymin Carthage: Interesting. I've been doing a lot of YouTube videos lately. Work related. [10:36] Sasha Wexhome: other videos are instructions on how to do boss fights (I made my guild members watch those) [10:36] Bluebase Schaller: somehow the people on SL need to make or earn money if one have to spend so much time in here..We need to ask for a "bill " in Congress for this [10:36] Dale Innis: Virtual bailouts! :) [10:36] Georgianna Blackburn: a "bill"? [10:36] Exosius Mistwalker: Bluebase, SL is international [10:36] Jaymin Carthage: But I can't honestly say it's not an attempt at e-fame! Lots of hits look good on my PBCs. :-) [10:37] Exosius Mistwalker: but yes we need some informed legislation [10:37] Bluebase Schaller: all the jobless people could get some food coupons at McDonalds [10:37] Jaymin Carthage: Hmm. eGovernment. Town hall meetings in virtual worlds. [10:37] Bluebase Schaller: when they help to build the Virtual world [10:38] Jaymin Carthage: How much would congress benefit if they were all thrown into WOW and forced to work together to fight a boss? [10:38] Sasha Wexhome: I think we would have a gigantic ego clash :) [10:38] Bluebase Schaller: Lets look at the Technologies and not so much WOW or SL [10:38] Dusty Artaud: eventually we will be governed by a global AI [10:39] Jaymin Carthage: I think we already do. (Have a gigantic ego clash in congress!) [10:39] Bluebase Schaller: Obama is the right president and is open for this [10:39] Exosius Mistwalker remembers a little bit of a William Gibson novel.. about skyscrapers dating "from a time when people had to congregate their physical bodies to engage in collaborative enterprise..." [10:39] ydoo Magic: My experience with boss fights is that there is a limited amount of original thinking...so they would probably fit right in..... Once a "tactic is developed by an elite guild I have rarely seen very much more original thought put into group makeup and re-thinking of a strategy....it becomes cookie-cutter "follow the gameplan" [10:39] Bluebase Schaller: Lets make the White house open for this [10:39] Jaymin Carthage: Pertinent quote, Exosius. [10:40] Sasha Wexhome: That's very true ydoo [10:40] Dusty Artaud: tweet BO often [10:40] Jaymin Carthage: Hmm. What will be interesting is if we start seeing the SL style participation-authored-content mix with WOW style professionally-delivered-content. [10:41] Bluebase Schaller: We could sell WOW stuff in SL [10:41] Jaymin Carthage: What's interesting in Second Life is that very pixel you see was placed and designed by a user. [10:41] Exosius Mistwalker is a professional content developer [10:41] Jaymin Carthage: In WOW (and most other MMORPGs) is that everything is designed by professionals. [10:41] Exosius Mistwalker: :-D [10:42] Sasha Wexhome: yeah I found that very interesting in SL [10:42] Jaymin Carthage: You get a huge variety in Second Life, but a huge variety in quality as well. [10:42] Jaymin Carthage: While WOW is high in quality, but as ydoo put it, the lack of variety is a problem when people can share experiences. [10:42] Bluebase Schaller: If a fashion Bra is selling in SL .....will it also sell in RL? [10:43] Jaymin Carthage: Any thoughts on bridging the gap? Or is each perfectly suited to their niche? [10:43] Smiley Dyrssen: Blue.. possibly, though there are many things possible and popular in SL that aren't in RL... but some of the businesses that have made ventures here have tested the idea of using SL as a modelling environment for RL products [10:43] Jaymin Carthage: @Bluebase, the Fashion Research Institute does a lot of crossover work. [10:44] Bluebase Schaller: Yes, and I agree with this [10:44] ydoo Magic: the important difference in quality is that the "free" market in SL is supposed to give you a price differential that helps you "gauge" what other people think.... except for some limited equipment in the WOW environment, the no-transfer and "pre-determined prices/ requirements for obtaining armor and weapons makes the "value" an abstract thing [10:44] Jaymin Carthage: What do you think the effect would be if prices were allowed to "float" in WOW? [10:44] Bluebase Schaller: I find it great..however one also need to maintain the garbage.. [10:45] ydoo Magic: the professional developers would have a revolt on their hands..... [10:45] Sasha Wexhome: Wow and SL have different intents. The gap is difference in content you are experiencing [10:45] Sasha Wexhome: prices do float in wow :D [10:45] Sasha Wexhome: there is no regulation on the auction house [10:46] ydoo Magic: as a high level character, the time and effort i put into obtaining "epic" equipment NEVER reflected the actual value of the equipment... it was always a total status thing [10:46] Jaymin Carthage: Ah, OK. I misunderstood ydoo then. [10:46] Sasha Wexhome: its completely based upon what people are willing to buy what for [10:46] Sasha Wexhome: As in you can put up an item for however much you like but you may or may not sell it [10:47] Jaymin Carthage: Back to your comment about different intents, Sasha... [10:47] Sasha Wexhome: @ydoo you can sell the account and the items to people on ebay :D [10:47] Jaymin Carthage: I was wondering if each could derive a benefit from some of the aspects of the other... [10:47] Sasha Wexhome: so you can get real money for it, however the focus is the enjoyment you get out of the items for yourself [10:47] ydoo Magic: yes.... but since my participation was based on the "social" interactions i enjoyed... the benefit is limited.... [10:48] Jaymin Carthage: E.g. Linden Labs might commission an island of professional content that made up a large scale coherent game. [10:48] Jaymin Carthage: Or Blizzard might allow end users to create simple mesh attachments that could be bought and sold by users for avatar customizations. [10:48] Jaymin Carthage: Would that sort of crossover benefit each environment, or are they better off being specialized? [10:49] Dusty Artaud: Crossover selling potential in Sl - I often wake up in RL thinking that I'm going to wear a T-shirt that I only have in SL. [10:49] Sasha Wexhome: the reason they don't do that is for taxation reasons I think [10:49] PatriciaAnne Daviau: I do that too Dusty ㋡ [10:49] Dusty Artaud: there's a business here... [10:49] Sasha Wexhome: There are some countries that tax in game content and if Blizzard didn't claim ownership of all in-game content you would be the owner and viable for taxes for everything you do in that game [10:50] Bluebase Schaller: that's correct [10:50] Jaymin Carthage: But Second Life seems to have solved that by some legal legerdemain in owning everything but selling each person the *license* to use their own content. [10:50] Al Supercharge: yes I reach for my CyberMindProbe every morning [10:50] Jaymin Carthage: I'm not sure this has been tested in the courts yet. :-)
This is a transcript taken during the opening talk for the Beyond Blogging conference by Jessica Qin. Some details, spelling and punctuation have been cleaned up. Anyone who has indicated that they did not wish their comments recorded has had their comments removed.
The presenter spoke via audio so this might not make complete sense to those who weren't there. The slides, transcript and commentary will be published together in the proceedings of the conference.
[9:16] Dale Innis: Applause!! [9:16] Honour McMillan applauds! [9:16] Ahuva Heliosense: APPLAUSE!!!! [9:16] Oura Scribe: APPLAUSE!!!! [9:16] Jonah Svoboda: Apploaus [9:16] Sasha Wexhome: *claps [9:16] Bluebase Schaller: perfet [9:17] Jaymin Carthage: :-) [9:17] Dale Innis cheers! [9:17] Chimera Cosmos: :-) [9:19] Dale Innis: / but 85% of the AVs are female. :) [9:19] Dale Innis: / oooh I was close! [9:20] Dale Innis suddenly notices there are slides. [9:20] Al Supercharge: thankyou for waiting for slides to rez [9:21] Dale Innis: / food! :) [9:21] Jaymin Carthage: / laughs [9:21] Dusty Artaud: bunny [9:21] Fricker Fraker: my other avatar is a rock .. never moves, it just sits there [9:21] Dusty Artaud: (\_/) [9:21] Dusty Artaud: (o.0) [9:21] Dusty Artaud: (m)(m) [9:21] Dusty Artaud: this is bunny, he wants to rule the world! [9:22] Al Supercharge: I suppose u thinks thats bunny? [9:22] Dusty Artaud: ;) [9:22] Dale Innis: / These is slight echo; everyone could make sure their mic is not on? [9:23] Holli Hollwood: that is a trip question... [9:23] Jaymin Carthage: Charles2, do you think you can mute your mic? [9:23] Chimera Cosmos: Indeed...can you come talk to my comrades? LOL [9:23] Holli Hollwood: TRIP.... as in trippy [9:23] Holli Hollwood: lol... [9:23] Jaymin Carthage: / laughs [9:24] Jonah Svoboda: :) [9:24] Dale Innis: Partying! [9:24] Sasha Wexhome: competition [9:24] Bluebase Schaller: Learning Bahaviour [9:25] Jaymin Carthage: visualization [9:25] Dusty Artaud: alternate sanity [9:25] Dale Innis: art [9:25] Ahuva Heliosense: collaboration [9:25] Phrip Horten: Teaching - simulation [9:25] Fricker Fraker: Collaboration of Ideas [9:25] Bluebase Schaller: Profiling of Geographics [9:25] Jaymin Carthage: OK, I'll say it... [9:25] Jaymin Carthage: SEX! [9:25] Jaymin Carthage: :-) [9:26] Sasha Wexhome: /brb refrigerator [9:27] Al Supercharge: Jessica are u Philip Seymour Hoffman ? [9:27] Dale Innis nods. [9:27] Holli Hollwood: The ppl are the killer app... no good if it is empty... no matter how cool the build... [9:27] Al Supercharge: Gus in Charlies War [9:27] Chimera Cosmos: No way! [9:28] Chimera Cosmos: You've seen him in films for sure. :-) [9:28] Al Supercharge: u'll know him once u see him [9:29] Honour McMillan: /sigh yes [9:29] Smiley Dyrssen: love that place [9:29] Chimera Cosmos: sure [9:29] Dale Innis raises hand. [9:29] Fricker Fraker: yep. (hides head in hands) [9:29] H3 Turbo gave you American Holocause H2onE2 Press. [9:29] Dusty Artaud: ooo slurl please! [9:29] Chimera Cosmos: Is she one of the Linden $1 million earner examples? [9:30] Chimera Cosmos: Wondering who those are :-) [9:30] Jaymin Carthage: lol [9:31] Dale Innis: / hear hear! [9:32] Jaymin Carthage: Or clothes! [9:32] Ahuva Heliosense: they are lonely [9:32] Chimera Cosmos: Yes! Please get the Portal going for TP. heheh [9:32] Dale Innis: / Or AOs. [9:32] Ahuva Heliosense: boots... [9:32] Fricker Fraker: just like the real Nebraska [9:32] Ahuva Heliosense: :) [9:33] Chimera Cosmos typist was born in Nebraska [9:33] Holli Hollwood: this is a good start! [9:33] Ahuva Heliosense: it is [9:34] Chimera Cosmos thinks weird is good... [9:35] Smiley Dyrssen didn't realize "weird" wasn't normal [9:35] Honour McMillan: /more sex [9:36] Chimera Cosmos: 10^8 [9:37] Dusty Artaud: immortality [9:38] Al Supercharge: well have immortality of the whole body soon enuf [9:38] Dale Innis: / It might! We don't know how consciousness works. [9:39] Jaymin Carthage: A machine that could perfectly emulate you. [9:39] Al Supercharge: Ah no that IS your personality [9:39] RufusTT Horsefly: the singularity [9:39] Ahuva Heliosense: hope the asset servers are improved by then [9:39] Bluebase Schaller: Now I noticed why they call it Nano Meter...to find the brains of the people [9:40] Al Supercharge: they'll live inside immortal biological bodies [9:40] Aaronson Swindlehurst: who will pay tier? [9:40] Holli Hollwood: lol... [9:40] Dale Innis: indeed [9:40] Ahuva Heliosense: please - i nearly lost a vase of tulips. i want them holding my self?? [9:41] Dale Innis: haha good point [9:41] Jaymin Carthage: Of course the government will find a way to tax your virtual self. :-) [9:41] Ahuva Heliosense: :) [9:41] Jaymin Carthage: Hey, you are conquering death, that's one of the big three! [9:41] Dale Innis: Applause!! [9:42] Aaronson Swindlehurst: the good avatars get free tier [9:42] Jaymin Carthage: /claps [9:42] Ahuva Heliosense: APPLAUSE!!!! [9:42] Chimera Cosmos: Thanks! [9:42] PatriciaAnne Daviau: woohoot [9:42] Honour McMillan: /lol [9:42] Holli Hollwood: really good thoughts... [9:42] Dale Innis: :) [9:42] Bluebase Schaller: Yes [9:42] Jaymin Carthage: Just thinking it gets kind of recursive... [9:42] Bluebase Schaller: this was the future [9:42] Jessica Qin: you are all very kind [9:42] Bluebase Schaller: what about the Present [9:42] Al Supercharge: with 9 billion IMMORTAL people on Earth when this happens - guess what the REAL future holds ? [9:42] Holli Hollwood: Jessica... why do you think businesses come into SL and don't see the people aspect? [9:42] Jaymin Carthage: To have a world of virtual people talking to other virtual people... [9:43] Jaymin Carthage: Is it life, existence, or just a clever simulation? [9:43] Smiley Dyrssen: oh... not about the discussion itself, but is there going to be a transcript of it anywhere? I have a few friends who couldn't make it, but would've loved to see/hear about this [9:43] Sasha Wexhome: How do morals we have today will influence virtual society? [9:43] Oriscus Zauberflote: Imagine the lag... [9:43] Dale Innis: They don't take up much space once they're virtual! [9:43] Svea Morane: :) [9:43] Bluebase Schaller: Is the Companies infrastructure and policies ready for this medium and which countries are effected [9:44] Al Supercharge: DISASTER as this doubles every 30 years [9:44] Dale Innis: Leary was very cool [9:45] Al Supercharge: the Pentagon will need to launch that neutron bomb to annihilate 8.9 billion of us [9:45] Jaymin Carthage: Bombs and stuff [9:45] Holli Hollwood: yea... that is so true... [9:45] Fricker Fraker: Question - With all the bad press SL gets, what do you feel are positive aspects in SL that will help spread a good light on virtual worlds. And how might we improve the SL/Virtual image [9:46] Holli Hollwood: yea... this is Quality vs Quantity... [9:46] Dale Innis: What bad press? hahaha [9:46] Bluebase Schaller: We are trying to get global with this ...instead one should get the local regions up slowly [9:47] Jaymin Carthage: Like IM, it took us a decade for consolidation, and that wasn't for technical reasons. [9:47] Bluebase Schaller: group certain industries together first [9:47] Aaronson Swindlehurst: In the beginning of "the web" no one expected it to evolve as it did, I don't think we can begin to imagine the state of VR even in the next 10 years. [9:47] Al Supercharge: the answer is clear [9:48] Svea Morane: You have a good point Aaronson. [9:48] Chimera Cosmos: philosophy! [9:48] Dale Innis laughs [9:48] Jaymin Carthage: lol [9:48] Chimera Cosmos: eep [9:48] Al Supercharge: lol [9:48] Bluebase Schaller: Is SL making the World greener? [9:48] Oriscus Zauberflote: Nice to have that settled. [9:48] Al Supercharge: were on just one of an infinite number of parallel universes [9:48] Dusty Artaud: Having one avatar identity (like a SSN) across all VWs - likely? [9:48] Jaymin Carthage: I can take a transcript. [9:49] Dale Innis: we can insert some [9:49] Oura Scribe: lol Dale [9:49] Jaymin Carthage: I was going to record audio but that didn't work out. [9:49] Chimera Cosmos: I assume you are in favor of a way for those in the new firewalled spaces to get to SL and make contact with the wider community? [9:49] Dusty Artaud: Prim green NO. [9:50] Chimera Cosmos: keeping your toaster plugged in is not green either, apparently [9:50] Holli Hollwood: designs can be tried before carbon base... [9:51] Holli Hollwood: there are so many ways we can leverage this more... [9:51] Al Supercharge: except to run Graphics SLI /CROSSFIRE ATI 4870x2 I need a PC with 850 Kwatts [9:52] Dusty Artaud: identity theft will be a problem [9:52] Chimera Cosmos: yay! [9:52] Chimera Cosmos: So relieved to hear that! [9:53] Bluebase Schaller: We need security appliances put in place in the next years [9:54] Bluebase Schaller: Sell SL to big companies to prepare their Digital enterprises [9:54] Chimera Cosmos: Hearing that the lead person thinks this is important--that's worth the TP today for sure LOL [9:54] Holli Hollwood: thank you so much! [9:54] Aaronson Swindlehurst: great presentation [9:54] Dale Innis: / huzzah! [9:54] Jaymin Carthage: /claps [9:54] Oura Scribe: thank you [9:54] PatriciaAnne Daviau: woohoot [9:54] Aaronson Swindlehurst: where is the keg? [9:54] Ahuva Heliosense: thanks, Jess! [9:54] Oura Scribe: APPLAUSE!!!! [9:54] Dusty Artaud: love your thoughts and thx for inviting the public. [9:55] Al Supercharge: thought provoking - thanks [9:55] Chimera Cosmos: Thanks! My fear is that edu/business types will hide behind firewalls. This gives me some hope. :-) [9:55] Dale Innis: / Some of them probably will :) but we can make it easier for the more clued ones not to. [9:55] PatriciaAnne Daviau: lol [9:55] Ahuva Heliosense: lol [9:55] Holli Hollwood: lol... [9:55] Chimera Cosmos: that's great Dale [9:56] Chimera Cosmos: I'm the one trying to pull them over heheh [9:56] PatriciaAnne Daviau: coffee time ㋡ [9:57] Dale Innis: Where's the danceball? [9:57] Jessica Qin waves goodbye and sludges off to minister to her packed calendar
NCI Class: SL Skills - AVATAR MAKEOVER
When: Wednesday, 9:00am to 10:00am, 1 hour
Instructor: Alexandria LeShelle
Location: NCI Caledon (Caledon Highlands) Great Hall
Tired of your default avatar? Want something with a little oomph? Learn the secrets of looking good--without losing your shirt (unless that's your thing).
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Description: The Second Life community topic space provides it's audience with up to the minute information on developerWorks' involvement with building an island in Second Life. We surround the news on our activities with a host of supportive information, including links to articles and tutorials about Second Life development, Lindenscripting, and in-world current events.
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