Skip to main content

By clicking Submit, you agree to the developerWorks terms of use.

The first time you sign into developerWorks, a profile is created for you. Select information in your developerWorks profile is displayed to the public, but you may edit the information at any time. Your first name, last name (unless you choose to hide them), and display name will accompany the content that you post.

All information submitted is secure.

  • Close [x]

The first time you sign in to developerWorks, a profile is created for you, so you need to choose a display name. Your display name accompanies the content you post on developerworks.

Please choose a display name between 3-31 characters. Your display name must be unique in the developerWorks community and should not be your email address for privacy reasons.

By clicking Submit, you agree to the developerWorks terms of use.

All information submitted is secure.

  • Close [x]

An introduction to compiling for the Cell Broadband Engine architecture, Part 1: A bird's-eye view

Overview

The developerWorks Power Architecture editors welcome your comments on this article. E-mail them at dwpower@us.ibm.com.

Summary:  Meet the Cell Broadband Engine™ (Cell BE) processor from a compiler-writer's perspective, and get a bird's-eye view of a number of the unique challenges it poses in this first tutorial of a five-part series. Part 1 provides useful background information relevant to the other tutorials in the series.

View more content in this series

Date:  07 Feb 2006
Level:  Intermediate PDF:  A4 and Letter (91 KB | 16 pages)Get Adobe® Reader®

Activity:  10965 views
Comments:  

Before you start

About this tutorial

This tutorial presents an overview of the concepts essential to understanding Cell Broadband Engine (Cell BE) architecture and how a compiler can implement solutions to automatically distribute code to the Synergistic Processing Elements (SPEs) of Cell BE architecture. It is based mainly on the experiences of IBM Research in creating the Octopiler optimizing compiler, but also includes input from the Visual Age XL compiler team; as a series, it should be useful to other compiler writers, but also to anyone who would like a clearer understanding of Cell BE architecture in general. It introduces the local store memory of SPEs, the instruction buffer, auto-SIMDizing code, and the software cache approach to accessing irregular data. Subsequent tutorials discuss these topics in greater detail.

The topics covered in this five-part series include:

  • Part 1: Overview: The Cell BE architecture and some of the issues faced in compiler design
  • Part 2: Optimizing for the SPE: Optimizations used on the SPEs, such as how the compiler translates scalar code for a vector-only processor
  • Part 3: Making the most of SIMD: How a compiler can effectively generate SIMD code for two different architectures (the SPE and VMX), accommodating the various technical constraints of the processors
  • Part 4: Partitioning large tasks: How the compiler, or the user, can divide tasks up between the SPEs and the main processor
  • Part 5: Managing memory: Techniques used, by the compiler or the programmer, to give the SPEs access to data that can't fit in local storage

Prerequisites

Basic familiarity with computer architecture is helpful, but nearly any programmer in possession of a fully functional brain should be able to follow along.

1 of 10 | Next

Comments



Help: Update or add to My dW interests

What's this?

This little timesaver lets you update your My developerWorks profile with just one click! The general subject of this content (AIX and UNIX, Information Management, Lotus, Rational, Tivoli, WebSphere, Java, Linux, Open source, SOA and Web services, Web development, or XML) will be added to the interests section of your profile, if it's not there already. You only need to be logged in to My developerWorks.

And what's the point of adding your interests to your profile? That's how you find other users with the same interests as yours, and see what they're reading and contributing to the community. Your interests also help us recommend relevant developerWorks content to you.

View your My developerWorks profile

Return from help

Help: Remove from My dW interests

What's this?

Removing this interest does not alter your profile, but rather removes this piece of content from a list of all content for which you've indicated interest. In a future enhancement to My developerWorks, you'll be able to see a record of that content.

View your My developerWorks profile

Return from help

static.content.url=http://www.ibm.com/developerworks/js/artrating/
SITE_ID=1
Zone=Multicore acceleration
ArticleID=103420
TutorialTitle=An introduction to compiling for the Cell Broadband Engine architecture, Part 1: A bird's-eye view
publish-date=02072006
author1-email=dwpower@us.ibm.com
author1-email-cc=

Tags

Help
Use the search field to find all types of content in My developerWorks with that tag.

Use the slider bar to see more or fewer tags.

Popular tags shows the top tags for this particular content zone (for example, Java technology, Linux, WebSphere).

My tags shows your tags for this particular content zone (for example, Java technology, Linux, WebSphere).

Use the search field to find all types of content in My developerWorks with that tag. Popular tags shows the top tags for this particular content zone (for example, Java technology, Linux, WebSphere). My tags shows your tags for this particular content zone (for example, Java technology, Linux, WebSphere).

Special offers