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Create an Eclipse game plug-in, Part 3: Gaming the system

We put the player in the loop

Tyler Anderson (tyleranderson5@yahoo.com), Engineer, Stexar Corp.
Tyler Anderson graduated with a degree in computer science from Brigham Young University in 2004 and graduated with a master's degree in computer engineering in December 2005, also from Brigham Young University. He is currently an engineer for Stexar Corp., based in Beaverton, Ore.

Summary:  Although most users think of Eclipse as an integrated development environment for building Java™ technology applications, it is really something much more basic. Eclipse is a framework for building plug-ins, allowing you to extend its functionality to solve nearly any problem -- just by leveraging a set of APIs and readily available libraries. In this four-part "Create an Eclipse game plug-in" tutorial series, you will solve a pressing problem most programmers encounter daily: how to break away to play a quick video game without switching applications and making it obvious. You'll develop a simple game that will read the bugs entered on the a view and blast them to bits. The game will run inside Eclipse as a plug-in, that will demonstrate how to write to the Eclipse API, while using the Standard Widget Toolkit, the Open Graphics Library, and the Lightweight Java Games Library. Part 3 games the system up with collision detection between the bugs and BBs, destroying the bugs.

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Date:  21 Apr 2006
Level:  Intermediate PDF:  A4 and Letter (124 KB | 23 pages)Get Adobe® Reader®

Activity:  15104 views
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About the author

Tyler Anderson graduated with a degree in computer science from Brigham Young University in 2004 and graduated with a master's degree in computer engineering in December 2005, also from Brigham Young University. He is currently an engineer for Stexar Corp., based in Beaverton, Ore.

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TutorialTitle=Create an Eclipse game plug-in, Part 3: Gaming the system
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