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Create an Eclipse game plug-in, Part 2: Building and firing a BB gun

How to build fun plug-ins for Eclipse using the SWT, OpenGL, and the LWJGL

Tyler Anderson (tyleranderson5@yahoo.com), Freelance Writer, Stexar Corp.
Tyler Anderson graduated with a degree in computer science from Brigham Young University in 2004 and graduated with a master's degree in computer engineering in December 2005, also from Brigham Young University. He is currently an engineer for Stexar Corp., based in Beaverton, Ore.

Summary:  Although most users think of Eclipse as an integrated development environment for building Java™ technology applications, it is really something much more basic. Eclipse is a framework for building plug-ins, allowing you to extend its functionality to solve nearly any problem -- just by leveraging a set of APIs and readily available libraries. In this four-part "Create an Eclipse game plug-in" tutorial series, you will solve a pressing problem most programmers encounter daily: how to break away to play a quick video game without switching applications and making it obvious. You'll develop a simple game that will read the bugs entered on the a view and blast them to bits. The game will run inside Eclipse as a plug-in, that will demonstrate how to write to the Eclipse API, while using the Standard Widget Toolkit, the Open Graphics Library, and the Lightweight Java Games Library.

View more content in this series

Date:  28 Mar 2006
Level:  Intermediate PDF:  A4 and Letter (448 KB | 33 pages)Get Adobe® Reader®

Activity:  16720 views
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