| Description | Name | Size | Download method |
|---|---|---|---|
| Part 2 source code | os-ecl-gameplgin2shootout2.source.zip | 55KB | HTTP |
How to build fun plug-ins for Eclipse using the SWT, OpenGL, and the LWJGL
Summary: Although most users think of Eclipse as an integrated development environment for building Java™ technology applications, it is really something much more basic. Eclipse is a framework for building plug-ins, allowing you to extend its functionality to solve nearly any problem -- just by leveraging a set of APIs and readily available libraries. In this four-part "Create an Eclipse game plug-in" tutorial series, you will solve a pressing problem most programmers encounter daily: how to break away to play a quick video game without switching applications and making it obvious. You'll develop a simple game that will read the bugs entered on the a view and blast them to bits. The game will run inside Eclipse as a plug-in, that will demonstrate how to write to the Eclipse API, while using the Standard Widget Toolkit, the Open Graphics Library, and the Lightweight Java Games Library.
Date: 28 Mar 2006
Level: Intermediate
PDF: A4 and Letter (448 KB | 33 pages)Get Adobe® Reader®
Activity: 16720 views
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| Description | Name | Size | Download method |
|---|---|---|---|
| Part 2 source code | os-ecl-gameplgin2shootout2.source.zip | 55KB | HTTP |