Basic file system architecture
The Linux file system architecture is an interesting example of abstracting
complexity. Using a common set of API functions, a large variety of file systems
can be supported on a large variety of storage devices. Take, for example, the
read function call, which allows some number of bytes
to be read from a given file descriptor. The
function is unaware of file system types, such as ext3 or NFS. It is also unaware
of the particular storage medium upon which the file system is mounted, such as AT
Attachment Packet Interface (ATAPI) disk, Serial-Attached SCSI (SAS) disk, or
Serial Advanced Technology Attachment (SATA) disk. Yet, when the
read function is called for an open file, the data is
returned as expected. This article explores how this is done and investigates the
major structures of the Linux file system layer.
What is a file system?
I'll start with an answer to the most basic question, the definition of a file system. A file system is an organization of data and metadata on a storage device. With a vague definition like that, you know that the code required to support this will be interesting. As I mentioned, there are many types of file systems and media. With all of this variation, you can expect that the Linux file system interface is implemented as a layered architecture, separating the user interface layer from the file system implementation from the drivers that manipulate the storage devices.
Associating a file system to a storage device in Linux is a process called
mount command is used to attach
a file system to the current file system hierarchy (root). During a mount, you
provide a file system type, a file system, and a mount point.
To illustrate the capabilities of the Linux file system layer (and the use of
mount), create a file system in a file within the current file system. This is
accomplished first by creating a file of a given size using
dd (copy a file using /dev/zero as the source) -- in
other words, a file initialized with zeros, as shown in
Listing 1. Creating an initialized file
$ dd if=/dev/zero of=file.img bs=1k count=10000 10000+0 records in 10000+0 records out $
You now have a file called file.img that's 10MB. Use the
losetup command to associate a loop device with the
file (making it look like a block device instead of just a regular file within the
$ losetup /dev/loop0 file.img $
With the file now appearing as a block device (represented by /dev/loop0), create
a file system on the device with
mke2fs. This command
creates a new second ext2 file system of the defined size, as shown in
Listing 2. Creating an ext2 file system with the loop device
$ mke2fs -c /dev/loop0 10000 mke2fs 1.35 (28-Feb-2004) max_blocks 1024000, rsv_groups = 1250, rsv_gdb = 39 Filesystem label= OS type: Linux Block size=1024 (log=0) Fragment size=1024 (log=0) 2512 inodes, 10000 blocks 500 blocks (5.00%) reserved for the super user ... $
The file.img file, represented by the loop device
/dev/loop0), is now mounted to the mount point
/mnt/point1 using the
mount command. Note the
specification of the file system as
ext2. When mounted,
you can treat this mount point as a new file system by doing using an
ls command, as shown in Listing 3.
Listing 3. Creating a mount point and mounting the file system through the loop device
$ mkdir /mnt/point1 $ mount -t ext2 /dev/loop0 /mnt/point1 $ ls /mnt/point1 lost+found $
As shown in Listing 4, you can continue this process by creating a new file within the new mounted file system, associating it with a loop device, and creating another file system on it.
Listing 4. Creating a new loop file system within a loop file system
$ dd if=/dev/zero of=/mnt/point1/file.img bs=1k count=1000 1000+0 records in 1000+0 records out $ losetup /dev/loop1 /mnt/point1/file.img $ mke2fs -c /dev/loop1 1000 mke2fs 1.35 (28-Feb-2004) max_blocks 1024000, rsv_groups = 125, rsv_gdb = 3 Filesystem label= ... $ mkdir /mnt/point2 $ mount -t ext2 /dev/loop1 /mnt/point2 $ ls /mnt/point2 lost+found $ ls /mnt/point1 file.img lost+found $
From this simple demonstration, it's easy to see how powerful the Linux file system (and the loop device) can be. You can use this same approach to create encrypted file systems with the loop device on a file. This is useful to protect your data by transiently mounting your file using the loop device when needed.
File system architecture
Now that you've seen file system construction in action, I'll get back to the architecture of the Linux file system layer. This article views the Linux file system from two perspectives. The first view is from the perspective of the high-level architecture. The second view digs in a little deeper and explores the file system layer from the major structures that implement it.
While the majority of the file system code exists in the kernel (except for user-space file systems, which I'll note later), the architecture shown in Figure 1 shows the relationships between the major file system- related components in both user space and the kernel.
Figure 1. Architectural view of the Linux file system components
User space contains the applications (for this example, the user of the file system) and the GNU C Library (glibc), which provides the user interface for the file system calls (open, read, write, close). The system call interface acts as a switch, funneling system calls from user space to the appropriate endpoints in kernel space.
The VFS is the primary interface to the underlying file systems. This component exports a set of interfaces and then abstracts them to the individual file systems, which may behave very differently from one another. Two caches exist for file system objects (inodes and dentries), which I'll define shortly. Each provides a pool of recently-used file system objects.
Each individual file system implementation, such as ext2, JFS, and so on, exports
a common set of interfaces that is used (and expected) by the VFS. The buffer
cache buffers requests between the file systems and the block devices that they
manipulate. For example, read and write requests to the underlying device drivers
migrate through the buffer cache. This allows the requests to be cached there for
faster access (rather than going back out to the physical device). The buffer
cache is managed as a set of least recently used (LRU) lists. Note that you can
sync command to flush the buffer cache out to
the storage media (force all unwritten data out to the device drivers and,
subsequently, to the storage device).
That's the 20,000-foot view of the VFS and file system components. Now I'll look at the major structures that implement this subsystem.
Linux views all file systems from the perspective of a common set of objects. These objects are the superblock, inode, dentry, and file. At the root of each file system is the superblock, which describes and maintains state for the file system. Every object that is managed within a file system (file or directory) is represented in Linux as an inode. The inode contains all the metadata to manage objects in the file system (including the operations that are possible on it). Another set of structures, called dentries, is used to translate between names and inodes, for which a directory cache exists to keep the most-recently used around. The dentry also maintains relationships between directories and files for traversing file systems. Finally, a VFS file represents an open file (keeps state for the open file such as the write offset, and so on).
Virtual file system layer
The VFS acts as the root level of the file-system interface. The VFS keeps track of the currently-supported file systems, as well as those file systems that are currently mounted.
File systems can be dynamically added or removed from Linux using a set of
registration functions. The kernel keeps a list of currently-supported file
systems, which can be viewed from user space through the /proc file system. This
virtual file also shows the devices currently associated with the file systems. To
add a new file system to Linux,
called. This takes a single argument defining the reference to a file system
file_system_type), which defines the name of
the file system, a set of attributes, and two superblock functions. A file system
can also be unregistered.
Registering a new file system places the new file system and its pertinent
information onto a file_systems list (see Figure 2 and
linux/include/linux/mount.h). This list defines the file systems that can be
supported. You can view this list by typing
cat /proc/filesystems at the command line.
Figure 2. File systems registered with the kernel
Another structure maintained in the VFS is the mounted file systems (see
Figure 3). This provides the file systems that are
currently mounted (see linux/include/linux/fs.h). This links to the
superblock structure, which I'll explore next.
Figure 3. The mounted file systems list
The superblock is a structure that represents a file system. It includes the necessary information to manage the file system during operation. It includes the file system name (such as ext2), the size of the file system and its state, a reference to the block device, and metadata information (such as free lists and so on). The superblock is typically stored on the storage medium but can be created in real time if one doesn't exist. You can find the superblock structure (see Figure 4) in ./linux/include/linux/fs.h.
Figure 4. The superblock structure and inode operations
One important element of the superblock is a definition of the superblock
operations. This structure defines the set of functions for managing inodes within
the file system. For example, inodes can be allocated with
alloc_inode or deleted with
destroy_inode. You can read and write inodes with
or sync the file system with
sync_fs. You can find the
super_operations structure in
./linux/include/linux/fs.h. Each file system provides its own inode methods, which
implement the operations and provide the common abstraction to the VFS layer.
inode and dentry
The inode represents an object in the file system with a unique identifier. The
individual file systems provide methods for translating a filename into a unique
inode identifier and then to an inode reference. A portion of the inode structure
is shown in Figure 5 along with a couple of the related
structures. Note in particular the
file_operations. Each of these structures refers to the
individual operations that may be performed on the inode. For example,
inode_operations define those operations that operate
directly on the inode and
file_operations refer to
those methods related to files and directories (the standard system calls).
Figure 5. The inode structure and its associated operations
The most-recently used inodes and dentries are kept in the inode and directory
cache respectively. Note that for each inode in the inode cache there is a
corresponding dentry in the directory cache. You can find the
defined in ./linux/include/linux/fs.h.
Except for the individual file system implementations (which can be found at ./linux/fs), the bottom of the file system layer is the buffer cache. This element keeps track of read and write requests from the individual file system implementations and the physical devices (through the device drivers). For efficiency, Linux maintains a cache of the requests to avoid having to go back out to the physical device for all requests. Instead, the most-recently used buffers (pages) are cached here and can be quickly provided back to the individual file systems.
Interesting file systems
This article spent no time exploring the individual file systems that are available within Linux, but it's worth note here, at least in passing. Linux supports a wide range of operating systems, from the old file systems such as MINIX, MS-DOS, and ext2. Linux also supports the new journaling file systems such as ext3, JFS, and ReiserFS. Additionally, Linux supports cryptographic file systems such as CFS and virtual file system such as /proc.
One final file system worth noting is the Filesystem in Userspace, or FUSE. This is an interesting project that allows you to route file system requests through the VFS back into user space. So if you've ever toyed with the idea of creating your own file system, this is a great way to start.
While the file system implementation is anything but trivial, it's a great example of a scalable and extensible architecture. The file system architecture has evolved over the years but has successfully supported many different types of file systems and many types of target storage devices. Using a plug-in based architecture with multiple levels of function indirection, it will be interesting to watch the evolution of the Linux file system in the near future.
- The proc file system provides a novel scheme for communicating between user space and the kernel through a virtual file system. "Access the Linux kernel using the /proc filesystem" (developerWorks, March 2006) introduces you to the /proc virtual file system and demonstrates its use.
- The Linux system call interface provides the means to transition control between user space and the kernel to invoke kernel API functions. "Kernel command using Linux system calls" (developerWorks, 2007) explores the Linux system call interface.
- Yolinux.com maintains a great list of Linux file systems, clustered file systems, and performance compute clusters. You can also find a complete list of Linux file systems in the File systems HOWTO.
- For more information on programming Linux in user space, check out GNU/Linux Application Programming, written by the author of this article.
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- The Filesystem in Userspace (FUSE) is a kernel module that enables development of file systems in user space. The file system driver implementation routes requests from the VFS back to user space. It's a great way to experiment with file system development without resorting to kernel development.
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