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Java 3D joy ride

Suzy Deffeyes (suzyq@us.ibm.com), Software Engineer, EMC
Suzy Deffeyes is a 3D software engineer at IBM in Austin, Texas. She is the developer responsible for the original release of Java 3D for AIX, and represents IBM on the Java expert group for 3D Media Utilities. She is currently a member of IBM's Linux Technology Center. Her past projects included OpenGL API design and development, Direct 3D driver development, and C++ scene graph technologies. She also did the AIX ports for Quake and Quake 2, and ensured that they were thoroughly tested.

Summary:  This introduction to Java™ 3D provides Java programmers who are new to the 3D world with hands-on experience in Java 3D graphics programming.

Date:  29 Nov 2001
Level:  Introductory PDF:  A4 and Letter (800 KB | 42 pages)Get Adobe® Reader®

Activity:  19824 views
Comments:  

About this tutorial

Should I take this tutorial?

This tutorial is intended for Java programmers who do not have any 3D programming experience. We'll start with some basic 3D concepts, and explore how to build a scene graph -- the fundamental object used to describe the scene we want to render. Then we'll get to some more powerful features of Java 3D. The emphasis will be on using some of the Java 3D utility classes to jump-start your programming.


Getting help

The Java 3D API is not typically included with your JDK. You can download the Java 3D API for Windows and Solaris platforms from the Sun Java 3D Web site. Links to other versions (AIX, HP-UX, IRIX, and Linux) are also located on this site, as well as many tutorial and learning resources.

Another useful Web site is the Java 3D Community site. It includes an extremely useful FAQ, which covers a lot of common problems that many Java 3D programmers may encounter.


A word about the samples

All of the images except the Quake screenshot in this tutorial were generated using Java 3D, and captured using the NCSA Java 3D Portfolio (see Resources.) Additionally, most of the images are VRML files that were loaded using the VRML loader from the Web3D Consortium. The Quake2 image was captured with Quake2 for AIX, using a GXT6000P graphics adapter. (Quake 2 uses OpenGL instead of Java 3D, but the basic 3D concepts are the same.)

The code samples all borrow from the Java 3D SDK samples. In most of the samples, the "meat" is in the createSceneGraph() method.

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TutorialTitle=Java 3D joy ride
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