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Running it won't make it past the First Loading Screen    Point your RSS reader here for a feed of the latest messages in this thread


     

 
 

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Permlink Replies: 1 - Pages: 1 - Last Post: Aug 7, 2008 10:44 PM Last Post By: Victor Z Threads: [ Previous | Next ]
lom109

Posts: 3
Registered: Jun 21, 2008 02:43:47 AM
Running it won't make it past the First Loading Screen
Posted: Jun 30, 2008 08:08:17 AM
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It hits the first loading screen, and then completely stops ONLY when I run my ruler.
(No Explicit Problems are indicated in the console)

I'm pretty sure it has nothing to do with my "initialize" function, so I'm counting on the global variables to be the problem.

Currently I am running global hashtables & vectors as storage devices.
1. Could they be the problem that is stopping the game from running?

also a General Scenario & Question:
IKnight knight = //some knight
IObject X = knight

then... later
IKnight knight = (IKnight)X

2. Does that work?


3. WHY DOES IT SAY DISALLOWED CONTENT DETECTED?!

Victor Z

Posts: 11
Registered: Jun 23, 2008 11:10:04 AM
Re: Running it won't make it past the First Loading Screen
Posted: Aug 07, 2008 10:44:43 PM   in response to: lom109 in response to: lom109's post
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I've done PriorityQueues and HashMaps, and they ran fine. The (IKnight) casting should work fine. Disallowed content? There are some things such as Swing that are disallowed and any print outs except for System.out.print() and System.out.println() are also disallowed. The disallowed content will stop the screen from loading.

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