Hello,
I am in a group of Students at a University in Germany.
We have to build a colaborative/distributed drive simulator. The 3D environment is build with JAVA 3D and VRML. The map where all clients can drive on exists at a server in a LAN.
Now my question is a T-SPACE fast enough to handle all Network Traffic from the Clients to the Server and from Client to Server to another Client.
The Space should work on the same Server where the 3D environment works.
Every Client sends his position (that it has in the 3D World) to the server.
I'm a Chinese student.We use TSpaces as a middleware for distributed
computing.We tested that using 128 computers to communication with a TSpaces
server,and it works well.