 | Level: Intermediate Jesse Dailey (jesse.dailey@gmail.com), Developer, Freelance writer
05 Jun 2007 The virtual world of Second Life is special in that much of it is made up of
content created (and owned) by users. Not only can you create lush 3-D objects (and
sell them for the equivalent of real money!), but you can also create both simple
and complex scripts to control their behavior and appearance. This tutorial explains
the basics (and not so basics) behind Second Life scripts and shows you how to ease
development by using Rational® Application Developer as you build a small game
users can carry around and play.
In this tutorial
- Set up Rational Application Developer to use Linden Script
Language (LSL).
- Script in Second Life
- Learn about animation and avatars
- Build the mini game
Prerequisites
Basic knowledge of programming in some language is required. Experience with
events and vector algebra will definitely help, but isn't necessary.
System requirements
To complete the steps in this tutorial, you'll need the following tools:
-
Rational Application Developer
-- If you don't already have this, you can download a trial version. More
detail about setting this up is provided later.
-
Second Life. -- available for free after
you register an account.
-
ByronStar SL plugin --
provides an eclipse based integrated development environment for SecondLife.
- Windows XP SP2 or Windows 2000 SP4 (Vista is not
supported). 800Mhz, 256MB, Geforce 2 or ATI Radeon 8500 or better.
Duration
1 hour
Formats html, pdf
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