Skip to main content


developerWorks  >  Rational | Open source  >

Scripting Second Life with Rational Application Developer

Create a mini game in Second Life

developerWorks

Level: Intermediate

Jesse Dailey (jesse.dailey@gmail.com), Developer, Freelance writer

05 Jun 2007

Register now or sign in using your IBM ID and password.

The virtual world of Second Life is special in that much of it is made up of content created (and owned) by users. Not only can you create lush 3-D objects (and sell them for the equivalent of real money!), but you can also create both simple and complex scripts to control their behavior and appearance. This tutorial explains the basics (and not so basics) behind Second Life scripts and shows you how to ease development by using Rational® Application Developer as you build a small game users can carry around and play.

In this tutorial

  • Set up Rational Application Developer to use Linden Script Language (LSL).

  • Script in Second Life

  • Learn about animation and avatars

  • Build the mini game

Prerequisites

Basic knowledge of programming in some language is required. Experience with events and vector algebra will definitely help, but isn't necessary.


System requirements

To complete the steps in this tutorial, you'll need the following tools:

  • Rational Application Developer -- If you don't already have this, you can download a trial version. More detail about setting this up is provided later.
  • Second Life. -- available for free after you register an account.
  • ByronStar SL plugin -- provides an eclipse based integrated development environment for SecondLife.
  • Windows XP SP2 or Windows 2000 SP4 (Vista is not supported). 800Mhz, 256MB, Geforce 2 or ATI Radeon 8500 or better.


Duration

1 hour


Formats

html, pdf


Share this....

digg Digg this story del.icio.us del.icio.us Slashdot Slashdot it!


Back to top


Document options

Document options requiring JavaScript are not displayed

Discuss