 | Level: Introductory John Muchow, Sr. (John@CoreJ2ME.com), Developer, Independent
17 Dec 2003 This second part of a two-part tutorial series on J2ME shifts the focus from MIDP's high-level user interface to the most important components of the low-level interface. You'll learn the basics of creating and working with the Canvas and Graphics classes. As with Part 1, you will learn about each component and build a MIDlet to demonstrate its capabilities. The tutorial will conclude with a brief overview of the Game API, introduced with MIDP 2.0.
Prerequisites
This tutorial is intended for experienced Java™ programmers who would like to learn how to develop mobile applications using J2ME. The code examples are not particularly complex, but it is assumed that you understand how classes are created, inherited, and instantiated within the Java platform. You will also benefit from a working knowledge of using and creating Java Archive Files (JARs). You should also take the first tutorial in this series, "J2ME 101, Part 1: Introduction to MIDP's high-level UI."
System requirements
To complete this tutorial you will need to install JDK version 1.4 or greater, along with the J2ME Wireless Toolkit (WTK)."
Duration
Under two hours
Formats html, pdf
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