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author Community and social computing

Rawn Shah is part of the Social Software Enablement team in IBM Software Group helping employees within IBM to improve their productivity through social software. His job involves measuring usage and behavior of social software as it impacts productivity and interfacing with infrastructure teams. In the past, He's been a community program manager, network administrator, a systems programmer, a web project manager, an author, a technology writer and editor. He survived the dotcom days in his own startup before becoming a full-time writer and later joining IBM as an editor. In his spare time, he is also a student and teacher of Japanese swordfighting.



Tuesday February 19, 2008

Organizing a virtual army

One of the more anticipated massively multiplayer online games coming up later this year (and anticipated all last year) is the Age of Conan. Aside from the game's theme and storyline, one of the interesting aspects here is the ability to create a virtual army of folks numbering in the hundreds.

This isn't a new idea per se. There have been MMOGs that allow for team efforts all the way back to the days of text-based MUDs, but the 3D worlds of today make it increasingly more complex with the addition of many types of tools, weapons, etc. What AoC also allows are full scale sieges of town and cities by an army. This kind of planning takes a whole new level of thinking.

The base level ideas focus on organizing a team of folks to achieve some stated goal. In most cases these days, this is something a guild will undertake with its members; however, it doesn't need to be a pre-organized/preset community, and many such quest efforts can take on an ad hoc group.

The next stage beyond just gathering folks is understanding the roles and skills of the members. Often there is a leader who has experience in the matter on what skills are necessary and where to place people (in the environment).

Usually this is event-based, that is, focused during a specific amount of time (rather than a long-term activity). So another step is to make sure the key folk needed arrive at the meeting point, along with their tools. If they don't the leader(s) need to readjust the assignments and formations.

During the execution of the quest, there may be preamble actions to take before they get into the mix of it; in MMOGs, this could be casting spells, donning specific armor, etc. Then there may also be real-world things to set up: a comfortable seat for long activities, water/super-caffeinated products, going to the restroom, quiet environment, etc.

As they enter the melee, the direction becomes even harder since there is so much going on. Modern MMOGs allow special heads-up displays showing status information, communications channels, and more, with different HUDs possible for different roles. It's not just keeping up with the action in the melee itself, but also keeping an eye on the HUDs to make sure you are in sync.

The activity can rage on for hours, and the stress impacts everyone. Everything from friendly fire, kill steals, random shots, hard choices, and more. The commitment here is not just in terms of mental stress and duress, but also in terms of ability to keep focus and in sync with the overall plan. In other words, the moment to moment stressful and dangerous action makes it feel real to many. The high level of risk is what helps to develop the level of commitment amongst players to the game, and to each other.

The aftermath or outcome also has consequences. As a fried said, most guilds fall apart because of arguments when dividing the winnings/loot. Everyone has sacrifices per their character, and many are emotionally connected to their character on a deep level. A catastrophic loss of equipment or the character takes it toll as a long-term effect; I would daresay on a level proportional to how long the person has been involved.

In a real-world military system, leaders assume that teamwork is a given. They never had to face the idea of a "democratically-organized" army as in an MMOG. That is a much harder proposal in terms of setting up teamwork.

-rawn



Categories : [   gaming  |  team_building  ]

Feb 19 2008, 01:29:38 PM EST Permalink



Monday February 18, 2008

Digital/Video games enters the Olympics (almost)

Money magazine is reporting that Video Gaming will be a "welcome event" at the Beijing Olympics. Apparently the Chinese government recognizes it as an official sport alongside other ones that require agility or dexterity (like soccer), although the Olympic committee has not accepted it as yet.

This isn't like the World Cyber Games (in Germany in 2008) which takes things much more seriously as a sport, but it is a start. After all if Bridge counts as a "sport"...



Categories : [   gaming  ]

Feb 18 2008, 03:22:08 PM EST Permalink



Friday February 15, 2008

Different ways of looking at measuring social software


There are several different ways of looking at what to measure and how to measure benefit or value in social software systems.

First, who receives the benefit from the system, and how do you measure their benefit:
  • the individual view - the question: "How do I as an individual benefit from the social systems and networks I am involved in?"
  • the comparable individual view - If I can measure how each person benefits, can we compare that benefit between the persons? This isn't always so, because the value to an individual may be specific to themselves, and not quantifiable in a universal manner
  • the organizational view - How does the organization benefit from social software (at different levels of social system, teams, departments, units, etc.)? Is this organizational view a composite of the comparable individual view or is it different?
  • the comparable organizational view - Just like the individual view, there may be a comparable organizational view as well. These again rely on establishing a comparable basis of measurement of one organization versus another.
Then there is a difference between the value of the social network as a structure, versus the content in that network:
  • the structural view - How do you measure value of the structure of contacts, parterships, collaborations, connections, networks, and other connectivity-based views of the social systems you are involved in?
  • the content or knowledge view - How do you measure the value of knowledge or content from that network? Can they be packaged as assets specifically?
Aside from the value of structure or content as different forms of assets, how do you measure goal-achievement from the network.


These are just my own ruminations. I believe that there are some ways to develop or gather metrics of some of these, but it may be a while before we can agree on how to measure all aspects of these. Before thinking about how to formalize this, you should take a look at these ideas of how to carefully define a measurement process by Peter Andrews, part of the Senior Consulting Faculty for the IBM Executive Business Institute. These are the brainiacs that think about the "thing behind the thing" (to paraphrase the classic statement from many a mobster movie): how to define or measure abstract concepts like innovation, strategy and more.

-rawn


Categories : [   metrics  |  social_software  ]

Feb 15 2008, 05:03:29 PM EST Permalink


Friday February 15, 2008

Black belt promotions


This past Sunday our dojo had it's 41st annual black belt promotion ceremony. That's quite a few years (and generations) of students across many different styles. This time around we had black belts promoted in Battodo (swordfighting), Praying Mantis kung fu, Matsunoryu Jujitsu, and Hiraido (Mixed Martial arts). I'm proud to say two of my own sword students, Andrew and Stephen, have just become black belts, and another sword student of my instructor was also promoted. Both my students came through the middle/high school classes and dedicated part of their time over the past four years or so to learn battodo. They started out at around age 14 and matured just as much as developed their skill.

I also was promoted to sandan rank (3rd degree black belt) for years of teaching and training students. It'll be years more before I see another rank. There are also skill competency standards as well as teaching requirements at the higher black belt ranks. For the sword class, it may be a while before we get another person to sandan because of the physical strength and agility difficulty. For example, you have to perform the three basic cuts nearly perfectly across multiple targets at least 90% of the time you try. We have even simplified some of the testing requirements but it still takes a lot of practice to reach that level.

All the same, if you measure across the time, on average for every 10-20 students we have each semester, we get perhaps one or two who stay the road to achieve the first black belt rank. It's a fairly rigorous system in our school; the aim is not quantity necessarily, but proficient students.

I've not uploaded the photos from the recent tests, but if you are interested, you can see many other photos and videos on our battodo social site.

-rawn


Categories : [   swordfighting  ]

Feb 15 2008, 04:38:36 PM EST Permalink



Monday January 28, 2008

Back from Lotusphere08

It was a long week at Lotusphere held in Orlando at the Swan and Dolphin--looks like I'll be a regular at that hotel for a while. There certainly was a lot of discussion about social software, not the least on Lotus products in this area. More so, they finally announced externally some of the interesting research areas for social software that we have been using internally for a while at the Innovation labs at the show. I'm not sure there's public sites to point to but here's a quick breakdown of some of them:

  • Team building games - a sort of virtual "Ropes"-style exercise where team members get together to try to complete a task in SecondLife focused around decision-making, cooperation, planning, executing. Some of the games include creating a tower of blocks, and creating a castle. It sounds simple but the actual value is in how it makes the team of folks think about how they cooperate
  • Wormhole - an API between SecondLife and web-based applications and databases. This bidirectional link lets you check status of objects in SecondLife from a web page, and vice-versa, the status of objects on the web from SecondLife itself. It's an important connection mechanism between a virtual world and the web.
  • Cattail - this is a file sharing system that maps to tags, and people used internally in an organization. It helps to offload the act of emailing large presentations around, associate names with documents, and make it easy to search files by people, description or tags
  • SONAR - this is more of an API that maps the info from many types of social software to people as related to what you do. For example, you can find others who share common interests in their blogs or forums, papers that they may have written or published, documents they have shared, etc. You can configure the relevancy of one of many factors along a sliding scale. It helps to identify others with common interests along each of those factors. You can build a client that uses this relevancy and connectivity information in different ways (e.g. visualization, identification, etc.)
  • SmallBlue/Atlas - This internal project became a product mid-December. It creates a visualization of a social graph based on different systems of connections. The Atlas product is an add-on to Lotus Connections and uses the data there to see how people are connected to each other across the different tools, e.g. tagging
If I find an external web site for these projects I'll create a link for them

-rawn



Categories : [   events  |  secondlife  |  social_networking  |  social_software  ]

Jan 28 2008, 09:22:26 AM EST Permalink



Thursday January 17, 2008

Dead-tree format

I have been looking at online-to-print publishing services lately, or alternate formats in e-books, lately. Even with so many online forms, dead-tree formats are still preferred by far. Part of it is a question of format and such, but right now I'm more interested in how people feel about a book.

Stability - It's ironic that in a business world where fluidity and change are pressing forces, that printed books with a fixed set of information are still preferred. It is not as much the permanence as the stability in knowing that the same information is still there, not changing. For a lot of information that does not require adjustments or fluidity, this makes books first in mind. This is also its weakness in books: the more variable information needs to be the less significant the value of a book.

Exclusivity - It is the fact that not everyone can get their work published that adds value to books. This doesn't mean that the best info always gets out there, but it does mean that people have to work harder to get their info published. In the traditional process, this was to encourage excellence (but I don't think that's always the case)

There are other values, but those are being eroded (slowly) with the rise of digital formats: portability, visual impact, artistic value, etc.

Therefore to some folks, its that feeling of exclusivity of having a published book that makes it worthwhile. Which is why I think the idea of vanity publishing used to be compelling enough to keep a cottage industry going. Today however, with key innovations like HP's Indigo press system, it becomes so much cheaper to print low-quantity runs of books.

Take a look at Blurb.com, which allows anyone to get their photos, words, blogs, etc. put into print format at an affordable level. Having written so much over the years, I wouldn't mind taking some of my old online work and having it published into a print format, if nothing else to just have on my bookshelf.




Categories : [   blogs  |  books  ]

Jan 17 2008, 01:39:29 PM EST Permalink



Tuesday January 08, 2008

Conferences, unconferences, events and online community management


There are a number of events on online community management, social software and communications coming up this year. I'm glad to see the topic of community management is thriving even after decades of existence. These are the live meetings in the beginning half of the year or so; I left out the online events and webinars since they are quite numerous.

The Online Community Report indicates events in:
  • Feb 21, New York City, NY - Online Community Unconference East 2008
  • Mar 20, Palo Alto, CA - Mobile Communities Unconference
  • Apr 14-20, Mt View, CA - Online Community Business Forum 2008
  • Jun 18, Mt View, CA - Online Community Unconference
  • more in second half
The Society for New Communications Research focuses more on communications, marketing and PR roles
O'Reilly Web 2.0 Expo
  • Apr 22-25 San Francisco, CA - Web 2.0 Expo
  • Sep, New York, NY - Web 2.0 Expo
Evans Data Developer Relations Conference
  • Apr 7-8, Redwood City, CA - 4th annual Evans Data DRC

I'll add more as I find them, but as you can see it's a hot topic this year.

-rawn



Categories : [   community_building  |  conference  ]

Jan 08 2008, 02:22:07 PM EST Permalink



Friday October 05, 2007

Check out my expert space

I've just filled out my developerWorks Expert space for the first time today. I haven't really added all the feeds and other things I really want to add in but you can be sure I'll be adding more over time. Right now now it is a little self-centered, since that was easiest for me to find. I'll probably move my links and tags to the space rather than push too much into a particular application like this blog.

The point of an expert space is really to focus on a particular individual and the multiple things they may be working on, or the multiple social tools they may be using. This differs from a group space in that it is not shared with others and you don't have to negotiate or discuss what you want to put onto the space (as long as it doesn't break the T's and C's). A group space really is intended to focus on a group activity with several folks who will be active participants in the topic. Think of it this way: in an expert space, YOU are the product. :)

-rawn



Categories : [   spaces  ]

Oct 05 2007, 07:42:34 PM EDT Permalink


Friday October 05, 2007

A continuum of social models

In my earlier view, I only identified two stages: social networks, and communities. The former describes a loose network of people who generally keep in touch with each other for a common purpose, whether purely social or for business purposes. The people within the network usually know the others, and have some degree of strong ties with each other, but they don't really define themselves in detail as a group, have well-defined goals or ideology. This contrasts against the next level of networks, the community, which do have a common identity and purpose, and where the network of people generally work together for the direction of the community. Beyond the community is the organization, a very strongly oriented group of people, often with defined objectives, budgets and even some level of hierarchy as to how they should work together.

Somewhere in between the social network and the community are other social models. What Howard Rheingold keeps describing as "smart mobs", a loose social network of folks who gather on an "instant" basis for a specific purpose. This is slightly different than the pure social network since folks in a smart mob have a (vaguely) defined purpose: anyone who is interested in X, let's meet up to do something. Other descriptions for this are often used in events as Birds-of-Feather (BOF) sessions, and Meetups. Unlike the more personal connection of a pure social network, the members do not necessarily know each other from prior contact and simply have a common interest. This can also be a transitional idea; one the meetup is over, the members disperse taking the knowledge gained from the event. Sometimes, they do keep in contact and evolve into a longer running community of interest, where membes return to keep working on that interest.

Another model that is described aptly in The Starfish and the Spider (see my book list). Groups like the Apaches of North America (circa 1800s); Alcoholics Anonymous, a peer-group organization, etc. These have some of the characteristics of a social network in that each group is fairly independent with no overall leader. However, they also go the next step along where there is an organizing principle or ideology, and there are local leaders on a decentralized basis.  I call this as something different--some will say I'm just splitting hairs--because the overall larger picture of the group is never centrally coordinated. For that matter, something like this is hard to converge into a realistic distributed model, unless there is a strong need for and common belief amongst the members that the goals and purpose are what they share. Otherwise, it tends to be a localized organized that never grows beyond it's domain.

On the other end, the centralized community, seems like a good idea to try out at the beginning but over time this can grow into an inherent bureaucracy instilled in trying to centralize activities. It has some advantages in that there is less tendency to deviate from the mission of the community across the distributed organization. The Starfish model on the other hand has resilience, but truly works on a decentralized basis if the core goals and beliefs are truly of common interest on a distributed scale, and has been tested over time. Otherwise, it can break down into separate factions as each group goes its own way.

The key to group involvement in any of these types of people networks is still strong leadership and influencers. There are good practices and models for each level that can help people work faster or better, but the idea still depends on a having an interest in being a leader and keeping that interest and momentum going over time. I'm surprised by how many folks keep imagining that they can instantly grow a network from complete zero to success in a very short time. Such situations are pretty rare, and usually, new ideas that work in this vein really leverage existing relationships, population moods or past history to get there, rather than truly working from zero.

-rawn


Categories : [   books  |  community_building  |  community_models  |  social_networks  ]

Oct 05 2007, 06:30:59 PM EDT Permalink



Friday September 28, 2007

Distraction


Man, too many projects for me to inspect all coming up at the same time with this new job. Not enough time to blog in depth. I have two jobs to do simultaneously right now and it's definitely keeping me busy.

Meanwhile: take a look at this site I put together for my swordfighting students. This should link to our site on ning.




Categories : [   swordfighting  ]

Sep 28 2007, 01:56:41 PM EDT Permalink



Wednesday September 19, 2007

Tagging real books?


I tend to markup the books I read. After a while, it just became easier to use those little 3M strip stickers and highlighters to index a book my way. I used to use different colored strips for different ideas: "hot idea", "case study", "problem point", etc. But eventually, I realized that it'd be easier to actually write specific words onto the strips. Guess what, I'm just doing something exactly the way I do online, but in a more primitive, and less easy-to-search way. I loose a lot of knowledge this way, or at least track of it.

So my wish here is that there would be some way how I could tag the content in any book I find into an online, searchable way, and perhaps share it with others. My thought is that there are several possibilities:

  1. Really lame way: copy the text, page, etc. and in the tagging/bookmarking software, create an entry with that description pointing to the place in the book. Cons: Is there any point to even talk about this?

  2. Magical semi-scanner tool:  Some pen-like device that can scan text in a book and the position in the book, and then let me enter the tag for the text. There are some smart pens out there that digitize writing but this would also add in the requirement to be able to create a tag, and then publish that online. Cons: I don't know it such a device exists but its not impossible to build on top of something like Logitech's oi2 Digital Pen

  3. Ebooks with tagging support. I find some sort of ebook reading device that allows bookmarking/tagging to a general online tagging service, rather than "saved with a book". Cons: Not all books are available in e-books format, however, publishers are getting better about it. Still ebook reader devices need to be extended to allow the online tagging.

  4. Use online web-based books and find a way to tag. Similar to the ebooks approach but no special device, just a laptop or web-phone. Cons: Requires a browser device, and may need a live connection.

For 3 & 4, a side note: Safari is still hanging on but it is has a good approach to online books. You pay a service fee to be able to "borrow" books from their online library and can swap out your bookshelf over time; just requires a regular fee.

I think the idea of ebooks is great in terms of technology like digital ink that requires really low power consumption and can run for many hours at a time, but I think the need to be able to correlate or search related information, tagging, color images, etc. all require a net conneciton and better graphics support. In other words, the device just becomes a browser anyway, and the worst you have to do is keep recharging the device.

Take the iPod Touch or iPhone example as a browser people actually want to use and has some degree of a readable screen (compared to other phones). I don't have one, but I think you'd be able to access books from Safari and have a way to tag information. Ebooks (e.g., Sony Portable Reader System) have more screen real-estate, typically about the size of a paperback book. I think visually the iPod Touch
 /iPhone is still a little small to read and chews power like candy, but it's much more capable in terms of enabling the reader or researcher.


Any ideas for other possible solutions?


- rawn


Categories : [   books  |  tagging  ]

Sep 19 2007, 02:34:21 PM EDT Permalink


Wednesday September 19, 2007

Customer co-creation, prosumers, participation


I'm reading the chapter in Don Tapscott and Anthony Williams' Wikinomics book on Prosumers. (see my book list). It makes a particular point that I should highlight:

The old customer co-creation idea was simple: Collaborate with your customers to create or customize goods, services, and experiences, all while generating a built-in market for your wares...

This is the company-centric view of cocreation. We'll set the parameters by telling you when and on which products to innovate. You'll give us your ideas for free, but we'll choose the best of them...

I couldn't agree more with them on the intentions of the company. However, I still have to agree that the same examples they give in other parts of the book are still similar to this idea. For example, even digg has basic limits on what you can do: write a short port, or vote. Even though digg allows anyone to submit a post, it still sets the parameters on when people can innovate. Fine line? Possibly, but the reality is that short of giving a complete blank slate for anyone to do anything, the real value actually comes from giving guidance and parameters on how people can participate on a social site. If you make it too open ended, it may end up becoming too unfocused on purpose. In other words, if the leaders or owners of the community/social site define the purpose and focus area, then the users have an idea of what to expect and what to do there.

The model for prosumption that Wikinomics talks about is more about mashup culture, and the idea of enabling consumers to freely interact to create their own versions or interpretations of products. This means that the prosumers--a distinct subset of your overall users, and possibly even a relatively small percentage depending upon the complexity of the product--should be allowed greater freedom on how to use the products and share their ideas.

Wikinomics' suggestions on how to harness prosumers is very good:
  • prosumption goes beyond individual product customization (limited only to each user) - it means engaging users earlier in your product development cycle or even making it simple to remix them
  • loosing control - you sacrifice some control to allow them to do mashups, and you need to more actively engage the prosumers to keep track of successful ideas
  • customer toolkits - make it easy for prosumers to customize the product through user-friendly (not obfuscated) customer tool kits
  • become a peer - recognize that the company now plays a role as a peer of the prosumers, not patrons
  • sharing the fruits - prosumers expect to be able to share the fruits of their customizations; help them, don't hinder them
The practical reality that I tend to see is that unless it is a very widely used product, the amount of prosumption activity can be fairly small. This goes along with the idea of participation inequality. So the amount of prosumption you enable may really depend on the value you think this work will generate. In some cases, the product is simple enough that people can add or extract the parts they want to create a new thing (with a little skill or perseverance). In others, you need to create well-defined interfaces that allow access to a complex piece.

It's easy to give a hugely inclusive environment like Wikipedia and then say that wiki's can apply to everything, but it simply doesn't work that way. Participation in wikis, or for that matter any social service, depends upon the number of participants in the system, and more importantly, how many really care to be there. For that to happen, the users and potential prosumers need to easily see the value of being in that community. The simpler or more evident the purpose, the easier it is for people to decide if they want to be in that community or not.

Beyond just reading or consuming the info in the community, you need to find ways to engage or challenge the community to invite participation; and make it easy for them to participate. The more immediate it is to interact, the more interaction you will get. From simpler interactions, you can start building more complicated interactions and generate that recurring following. These return participants are what help to spur prosumption activity, or at least bring that activity into the context of your community. This is where more the abovementioned suggestions from Wikinomics can come into play.

-rawn



Categories : [   community_building  |  participation  ]

Sep 19 2007, 01:57:18 PM EDT Permalink



Sunday August 26, 2007

Back to swordfighting regularly again

With the school semester back in session, I now have three battodo (swordfighting) classes a week, two of which I have to teach. They basically span all levels now. There's the regular class that my sensei--who has recently been promoted to shihan (master) after 25 or more years practicing and teaching hundreds of students (possibly over a thousand) in a number of different martial arts--on Saturday's at our headquarter dojo that I attend primarily for practice. It's students of all skill levels but all adult. On Friday's I have the class at the Univ of Arizona for college students. Finally, there's a middle-school/high-school level class to teach, full of students from 12 to 17 years of age and of many ranks.

The college class is really more a club and it just started again this Friday, with the addition of three new students. We're lucky in that the university has a very good recreational/sports center with plenty of rooms (with beautiful polished wood floors). We currently use the racketball courts since they are the easiest to reserve ahead of time, but my sempais (senior students) are looking to getting one of the larger rooms which also have the padded mats to work on.

The mats are great but I was surprised just how much they cost (up to $500 for a 5' x 10' section). They're also kinda heavy and not easy to move around, so it's best to have them available in one room permanently. We can use the mats for doing rolls, and kneeling work.

The high-school class has yet to start but I have been the assistant teacher for several years, and each semester we get about ten to twenty students. Some of the students have been with us for years. In fact, two of my college students spent 4 years or more learning at the high-school level and eventually became black belts before they even started college. There is another batch which are nearly approaching that level as well.

What I've seen over the years is that most people either really like the sport, or they give it a shot for a few weeks and then quit. The ones that practice for a long time but leave are usually adults with busy lives. The high-school class certainly helps capture their interest at a young age, which is when they are most able to grow mentally and physically into the sport. We've had many an aimless and largely distracted individual that finds their focus through the practice.

We're also going to return to cutting targets on a bi-weekly basis on the weekends outside of the class which is the real fun part. It takes some time of practice to get to that level but it's something that is in the reach  of most people. The cutting practice however, takes several hours of time even for a small group of a dozen people, especially when most of them don't have their own swords and have to share the class one. After years of use and without sharpening my primary katana is getting pretty dull. I need to work on it, or send it for sharpening (which is almost as costly as buying a new starter cutting sword).

For me, three times a week will certainly help me get back in shape, although I have to make sure I practice as well as teach. It's not easy to do a hard and fast sport, while talking and teaching simultaneously. Even when you build up stamina and breathing pace, to get real practice you have to push beyond your own limits.

-rawn



Categories : [   swordfighting  ]

Aug 26 2007, 02:38:28 PM EDT Permalink



Thursday August 23, 2007

A call with Chris Anderson and blogging


I keep running into Chris Anderson's activities lately. First, I'm listening to his dW podcast interview on our site this week, and next we had an internal meeting for book authors that Chris came to talk to us about. The main discussion in the call was more about how to approach book writing and some ideas that he found successful for his own bestseller, The Long Tail (see my book list). Some of it rang so true but is still missed by so many authors.

For one, he talked about blogging from the very beginning on the book as he did on his research, and carrying the conversation on regularly and for a long time. Chris started blogging from the beginning. It helped in shape his ideas, but also helped quite a bit when it came time to launch the book; he gave away a thousand copies of the book to all the bloggers who interacted with him on his blog. This, I think, really helped to spread the popularity of his book.

Blogging is certainly popular but to many book authors it is still a new phenomenon, even in the tech industry. With that in mind, many authors think that they should start blogging when their book is nearer completion that from the beginning. I think there are two parts to this: a) in general, for a blog to become even barely known takes a long-time of ongoing and active effort;  b) blogging about your book helps to build awareness. In other words, if you already have (a) going for you, then (b) should be easier. However, back to my point on blogging still being new with many authors points to the fact that many of them don't even have (a) going for them.

To give my example, I am working on a book and many of the ideas that I have talked about are spread all around this blog of mine. However, I don't think I ever stated that intention. For me, the ideas are more significant--and even more than that discussion of the ideas--than the point that its for a book. But perhaps I should state that intention right away and define the premise more openly. I'll save it for a different post so as not to distract from Chris' point here.

Another interesting point and one that is dear to his heart apparently--he just launched a new startup BookTour.com on it--is about authors engaging others in live events, book tours, presentations, speaking engagements, etc. I think it's a great idea and fits my philosophy: most people need help on learning how to generate a community around an idea or even themselves. What live or virtual appearances and activities do is help to build that community and reinforce the significance of the work. By Chris' own admission speaking engagements can have a better ROI than book sales, even if they go hand in hand; and I don't disagree with that in terms of getting paid for day-long appearnaces versus spending months on a book. This means that as an author you need to spend the time and effort to actively promote your book and not just rely on the publisher's marketing team. The argument I always hear on this is that most people have full time jobs and do not have the time to do so. This is where I think an idea like BookTour can come in really helpful.

Let's take an online parallel: we at developerWorks are about to launch a new aspect called Expert spaces amongst other features. This allows a person to create a community around their own activities using different social software tools not unlike what groups of folks are doing with our community topic spaces now. Like our spaces now, you can start a blog of your own to talk about your project, link in resources your find useful. If you want to go a step beyond, you could even write parts of your book in a wiki online and ellicit comments about the contents you share.

For our own team, this means that we will now need to help these experts get going on communicating in this new way. BookTour focuses on the specific activity of bookwriting; we have a much wider focus on building awareness about any technical expert. We do that now to some degree, but there is a lot more that we could learn.






Categories : [   blogging  |  books  |  community_building  |  podcasts  |  spaces  ]

Aug 23 2007, 04:40:47 PM EDT Permalink



Friday August 17, 2007

Does customer loyalty marketing translate to communities?

I picked up Market-based Management by Dr. Roger Best (see my reading list), a textbook of the "traditional" approach to customer-centric marketing. I'm looking into the ideas on how companies look at customer focus, satisfaction, loyalty, and retention. The processes are probably very different but online communities of all forms also face some of these same issues and the existing ideas and metrics may give insight into similar metrics from the community view.

There are some very different views here though:
  • product markets are much more well-defined and often well tracked by industry watchers, analysts and support organizations, and therefore may have access to industry-wide data/metrics
  • a product market can be easily measured in a fairly universal way in terms of dollars (or other currency denominations), whereas communities don't necessarily have purchase transactions or a common currency system
  • community value and contributions are by definition more subjective according to the perceived value by the community at that point in time.
  • communities tend to start off much more lightweight and sometimes may even prefer to stay that way, versus the goal of most product markets is to grow (revenue, marketshare, customers or other quantifiable items)

Still there are many parallel concepts that can be borrowed. A few of the many examples:
  • customer "terrorists" - as this book describes it, where current or former customers who are dissatisfied with the product can turn against the producer. This parallel exists directly in most communities.
  • customer loyalty - one measure of community success is through developing a loyal following, whatever that process and metric may be. This concept is broken down into customer satisfaction, customer retention, and customer recommendation, all of which are also important to a community.

Beyond just the basic measurement of each community, there are the issues of measuring the effectiveness of your community program itself. The parallel is measuring the effectiveness of the marketing program or strategy separately of the end-results driven. This means understanding market share, awareness, availability, etc.

The reality is that even with the decades of having online communities we really have not reached a significant level of sophistication in measuring online communities. Perhaps things needed to happen to emphasize that such as the rise of social software and Web 2.0, the acknowledgment of the long-tail phenomenon, the improvement of web metrics collection tools, and the effects of influencers online.

I see this as something entirely different than the success of the online ad marketing, which everyone can see is a multi-billion dollar opportunity. With online ads, some of the traditional ideas and methods still work, and even some of the traditional metrics may apply. However, a community, where the value comes from the knowledge economy, is likely quite different than a currency-based economy.

With growing interest in online communities as basis of support for real-world products and offerings, business & technology development, market reach and awareness, I think this is a large field waiting to be explored.

-rawn

Categories : [   community_building  |  loyalty  ]

Aug 17 2007, 04:55:16 PM EDT Permalink

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