High-performance network programming, Part 2, Speed up processing at both the client and server
From the developerWorks archives
Date archived: December 19, 2016 | First published: October 16, 2007
This article provides more techniques for UNIX®-based programmers who want to enhance their network throughput. Learn how to speed up processing at both the client and server using mmap, gathering scattered I/O, and other methods.
This content is no longer being updated or maintained. The full article is provided "as is" in a PDF file. Given the rapid evolution of technology, some steps and illustrations may have changed.